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Earth Defense Force 2017Score: 8.0 / 10
For so many reasons Earth Defense Force 2017 should not succeed at garnering any kind of praise. It has a host of problems that other so-called bargain bin games have but not only does Earth Defense Force 2017 escape the inexorable pull to the bottom of the bin it actually breaks free and is already on my shortlist of 2007’s most fun games because despite all its flaws – the largely useless vehicles, repetitive objectives, recycled environments over 53 levels – Earth Defense Force 2017 succeeds in transporting gamers to a world where Ultraman is real, Inframan will sign your autograph book, and any number of B-movie clichés are given digital life. (Note: Neither Ultraman nor Inframan actually appear.)
As part of the Earth Defense Force – your codename is “Storm 1” – you begin each level with two weapons (most of which have unlimited ammo) and the main objective of killing anything that looks like a giant spider, ant or robot. And if you see UFOs or alien gunships, take those out too. There never seems to be a lack of viable targets. Just like a lot of sci-fi B-movies, the cityscape is extremely fragile. Buildings have all the strength of a balsa wood model. Fire a single rocket into the largest of |
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buildings and the whole thing tumbles down into a neat pile of rubble. The below-ground environments aren’t quite as satisfying as urban fighting because there’s nothing to destroy – you can’t look around at the end of the battle and survey your plan of saving humanity by leveling an entire city. The upside is that the underground levels throw waves of |
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enemies at you from both below and above and well as head-on, which makes for some very intense battles. Actually, most of the game is made up of stupidly intense battles – your radar will turn almost completely red during some of the onslaughts. And when they don’t come in numbers, they make up for it in size. Some of Earth Defense Force 2017’s enemies are huge! And the developers went out of their way to make it satisfying to take them down – explosions are massive!
When
I started playing Earth Defense Force 2017, I chose the “Hard” difficulty
level, which is the middle selection and stumbled on the first level at least a
couple dozen times. I swallowed my
pride and re-started at the “ During
the course of each level, downed enemies will often drop power-ups.
The health icons refill your health immediately, but the armor and weapon
icons are tallied at the close of each level.
Armor icons will boost your maximum health gauge, while weapon icons may
add new weapons to your overall inventory (which can only be accessed between
missions). After finishing the game
with over 50 different weapons, I did some searching online and apparently there
are 150 different weapons! But
then I was playing on “ To make the game even more fun, Sandlot included split-screen co-op play. Though play over Live might have been ideal, with the amount of slowdown thanks to all those huge enemies, I’m not sure how successful it would have been.
If all those weapons and co-op can’t help you push back the invading force, there are also a handful of relatively useless vehicles: a slow but powerful mech, a slow-firing tank, an attack helicopter, and a speeder on loan from Endor. I say they’re relatively useless because the controls are straight-up awful. And for some reason, the developers switch up the controls when you’re in a vehicle (except for the speeder) which makes sense to the degree that they have some unique weaponry – the mech has a flame thrower, gun, and rocket launcher – but the Y-axis will flip. When you aim up, you’re aiming down, and vice versa. It’s unnecessarily frustrating, but at least hopping into a vehicle is completely optional. The
heart and soul of any foreign B-movie – foreign to Earth Defense Force 2017 overcomes its weaknesses by being brainless and ridiculous fun. It’s as simple as that. Play, have fun. For a measly $40US any action fan or B-movie enthusiast can be enjoying themselves right now with this game. - Omni (March 27, 2007)
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