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The Elder Scrolls V: SkyrimScore: 9.0 / 10
I didn't think it was actually possible.
Aaron wrote about the crippling nature of choice in his review of Mass Effect 2 -- the thought that one wrong choice could possibly lead to a horrible result -- but that seemed wholly connected to conversation system and those kinds of choices. The Elder Scrolls V: Skyrim actually managed the same thing with it's world, a point I was kind of expecting given all the preview coverage that quoted director Todd |
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Howard saying, "See the top of that
mountain? You can go there." Still, it was a bit of a surprise to
literally have so many choices and places to go right the get-go and not
really start with any kind of solid direction. |
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a pretty good job of keeping a player on-track with the obvious story objectives, but there were more than a few times I wandered so far off the story path I wondered if I'd ever get back to it. I craved just a little of Valve Software's "amusement park ride" sensibility, where the rails are hidden as the story moves forward. Skyrim is like stepping off the boat in Pirates of the Caribbean and talking to the animatronic people to see if there's anything you can help with or some rare item they might need collected. Eventually, one has to think, "How the hell do I get back on the boat?" It doesn't help when you find out that the ride actually connects to The Haunted Mansion via a dark, ghoul-infested tunnel.
You can't really help but do some
exploring. The game looks so amazing with all sorts of detail, including
a weather, that poking around after a climatic dragon fight is the
perfect way to unwind. When you're not dealing with flora or fauna, it's
actually pretty peaceful, which is something I think Skyrim's precursor
Oblivion managed quite well.
Though I favoured the first-person view
when facing off against one or two enemies, the third-person view has
been much improved over Oblivion (it wouldn't take much) and even over
the Fallout games comes in really handy when tackling the dragons. Those
fights are mostly epic and the speed of these fights necessitates a
wider view to track them. (November 10, 2011)
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