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Far Cry 2Score: 7.5 / 10
From cooking to movies, fusion is a time-honored method of making something new out of pre-existing components. The current generation of games show this in spades, but Far Cry 2 combines two genres that haven’t spent too much time together before. The action-packed First Person Shooter and, the anarchist’s dream, the Sandbox.
Admittedly the two genres tend to have similar ideas – blow stuff up, collect items, explore, and a good time is had by all. To these ends, their execution is quite different: the FPS will reward those able to kill efficiently and use the terrain to your advantage; the Sandbox allows the gamer to tackle missions in any fathomable way. If you can think it, you can probably die trying it. Can contact tactics and ingenuity co-exist? Absolutely and in whatever portion of the two you’d |
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cease-fire in the capital Pala, but are pretty much in open conflict everywhere else.
You work as a yojimbo, willing to carve a
swath of death for your current master; and kill you will. The only
thing tying you down is the debilitating malaria, for which only the
Underground has the medicine keeping the symptoms at bay. But it’s not
all bad. You can meet other like-minded mercenaries out there
willing to befriend you and offer their assistance. This may come in as
secondary targets during missions or as fire assistance when things get
hairy. (Nothing like having a monkey firing a gun infrequently at the
worst targets then calling you for help.) Completion of off-script
missions and exploring will net you diamonds – the only currency worth
anything out here. These diamonds can be spent on better weapons,
personal upgrades, or skills training (able to repair equipment faster
or cause specific weapons to jam less frequently, and so on).
A large portion of the time will be wasted
travelling on these maps, be it to a hideout to save, to an armory to
get new kit, or on a mission. I estimate that a typical mission can be
completed from start to finish in about 20 minutes – that the time it
will take you get the assignment, meet up with your buddy for the
secondary objectives, travel to the mission area and then actually
complete the mission. It only gets worse when you have to return to base
afterwards. So, out of those 20 minutes completing a mission, only about
3 to 5 of them are you actually completing it; the rest is just
commuting.
- Tazman (December 17, 2008)
NOTE: For the different versions of the game, I found the copy on the Xbox to be more reliable out of the packaging – my PS3 copy desperately needed a patch before it became playable. The unpatched game runs like an old video on Real-Player – 3 steps. BUFFERING!!!! 2 steps. BUFFERRING!!!! And during this awesomeness, the dialogue continues unaffected. Not impressed. Anyways, I might pick up the game again in a few months when I need a different kind of fight, but for now this is going back on my shelf.
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