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Grand Theft Auto IV: The Lost and DamnedScore: 9.0 / 10
Grand Theft Auto IV introduced a whole new
and large-scale Liberty City to gamers last year, exposing a seedy
underbelly under the bright lights of a NYC-like big city. GTA IV was
itself an immigrant story, chronicling the coming-to-America tale of
Niko Bellic. After selling a boatload full of copies of the game,
Rockstar has finally released the first downloadable content package,
The Lost and Damned. Surprisingly, this isn’t an extension of Niko’s
Liberty City life. Instead, the main character – Johnny Klebitz ‑ is a
member of Liberty City’s own notoriously troublemaking biker gang, The
Lost. Just as surprising is that Niko isn’t missed much (although in a
neat twist, he is involved directly in some of the new missions), as the
new cast of characters have their own Liberty City story to tell from
behind the wheel of their choppers and hogs. Rockstar could have simply gone with the “safe” bet of continuing Niko’s story with new missions. Instead, it puts its money down on focusing on an entirely new set of characters, and even though that all-in bet doesn’t pay off big, it still manages to hit |
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the jackpot of success. Johnny Klebitz is the Jewish biker that is The Lost and Damned’s main character. He’s The Lost’s second-in-command, awaiting the prison release of the gang’s leader, Billy, a sonofabitch genuine bad guy that isn’t happy unless he’s knee-deep in the excrement of his gang’s notorious ways – including drug dealing, theft and murder. Johnny’s a straight-through bad guy, too, although with a bit of a |
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conscious that Billy doesn’t come close to
possessing.
Another damning flaw with the game’s story
is the lack of conflict points and an overall seemingly sprinting to the
finish line. There are two main conflicts in The Lost and Damned that
Johnny faces: a showdown with Billy’s confidant, Brian, and finally a
last face-to-face in the prison yard between Johnny and Billy. In GTA
IV, there were numerous similar situations that Niko faced, and it was
actually a difficult choice whether Niko should either kill or let
another character live. In The Lost and Damned, however, there really
isn’t that “moral” dilemma at all, as it seems the only choice is to
quickly kill both Brian and Billy, which is disappointingly
anticlimactic. As to the fast-tracked story completion, that becomes another letdown. There’s a good amount of gameplay in The Lost and Damned. If a gamer focuses solely on completing mission after mission, it should take a dozen hours to finish the story. That’s as much gameplay as many full-priced games have. But at that point of the gameplay clock, the story starts moving at a rapid pace.
Jim is Johnny’s right-hand man throughout
the entire game. However, near the end of the game after a fight that
separates the two men, Johnny asks about Jim only to be told he has been
eliminated. Just like that. No dramatic cut-scene showing his death,
only a quick, terse explanation. It’s a shame that the story has some
holes, because the voice acting, especially from Billy, is movie-quality
excellent, and even the smallest supporting “actor” displays
above-average voice work.
(April 1m 2009)
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