Be
notified of site updates. Sign-up for the Newsletter sent out
twice weekly.
Enter
E-Mail Address Below:
Halo:
Reach
Score: 9.5 / 10
With the blitz that comes with Q4 for
gamers, Bungie puts out another masterpiece early. Besides the obvious
lack of good sales competition at this time of year for releases, it
helps Halo: Reach stand out even further without any game this
anticipated being released in the weeks surrounding it (discounting the
fervent followers of Civilization V of course). A treat for all the
senses and connoisseurs of
FPS’s the world around, the Halo franchise
has really stood apart from the crowd bringing both multiplayer fanatics
as well as those who prefer their gaming solo to the same table.
Returning once again to the Halo universe, Reach tells a tale prior to
the storyline of the titular game and shows you what a group of Spartans
are capable of as opposed to just
Advertisement
Master Chief. The battle for Reach has been
only alluded to in previous games, and now you are given the opportunity
to experience an oppressive invasion from the Covenant from the ground.
Taking control of newly added member Noble 6, you join an existing squad
of Spartan IIs and IIIs just as the invasion begins. From investigation
of the initial expeditionary force to the eventual arrival of the main
force and evacuation of the populace, you spend the entire game being
reminded that you are a mere individual up against a massive and highly
motivated enemy.
Besides the usual visual upgrades that we’ve come to expect from each
version of the Halo franchise, Bungie made some huge strides in
improving the weaponry of the game. The previously odd Battle Rifle no
longer burst fires a three-shot cluster into an enemy, but has now
become a mid-range weapon that exceptionally decapitates unsuspecting
enemies with precision. The armor upgrade system allows you to take
along an upgrade that best suits your fighting style – sprint (for those
who like to close distance even more rapidly or escape from heavy fire)
armor lock (allows you to deflect most enemy fire momentarily at the
expense of remaining stationary), drop shield (throws out the bubble
shield), jet pack (for would be rocketmen), holographic decoy (to annoy
those damn snipers), and active camouflage (for those damn snipers).
The main campaign is 10 missions of high
pressure combat that can be tackled alone or with up to 3 friends in
Co-operative mode. While single player is very challenging and a lot of
fun, it’s always been more fun to run through the game with friends and
easier to justify ramping up the difficulty when there’s more of you…
not that you will need to really crank it up quickly to get a good
workout from the opposition.
The enemy AI has been drastically improved, and by drastically improved,
gone are all of the previous exploitable quirks that we’ve come to know
and abuse. To best punctuate this, my best friend who is best described
as a Halo Viking (runs in and pillages the enemy like a berserker) and
myself (the rock… I shoot, if someone is stupid enough to enter melee
distance I might hit the button to swing my weapon, but odds are I’ve
already stabbed them with bullets) died 3 times on the first level.
EACH! That’s never happened before! Enemies will now flank and support
each other, and trying to cut apart their lines by running into them is
now the most successful way of getting yourself killed. By the end of
the game we both had to drastically change our combat styles – he now
actually waits for my shooting to open up lanes for him and I now will
rush the enemy pocket to try and break it up (still feels weird to run
in).
Besides the usual ground-pounding combat that we’ve all come to love,
there are a ton of vehicle missions – warthogs and mongooses (or
mongeese I guess would be the plural) on the ground, aerial missions in
the Falcon, and my personal favorite mission was in the Sabre fighting
in space.
The multiplayer modes for Reach are chock full of options and game modes
for people to jump into. For those who like Firefight – you can play
with friends locally, or join up with strangers in matchmaking. Once
you’ve decided who to play with, there’s classic versus modern; then
different modifiers of each of those… then different kits to choose from
once you’ve gotten all that decided. Want casual or hardcore
competition? How about trash talk? Needless to say, there’s a mode for
each mood. Now repeat all that with Oddball, Slayer, Team Slayer,
Assault, Capture the Flag, Headhunter, Infection, Invasion, Juggernaut,
King of the Hill, Race, Stockpile, and Territories (huge exhale)… you
could play for two weeks straight and still not experience it all.
All the combat that you participate in
earns you experience and credits. Said credits allow you to purchase
different armor and schemes for your avatar. Earned experience goes
towards ranking your character, which allows you to unlock different
pieces of armor. For those who enjoy treating their characters like
Xzibit treats cars, you can pimp your Spartan with the oddest color and
armor schemes that you can come up with (mine looks like a love-child
between Superman and Mysterio).
Every game has draw-backs, and the few that I have with Reach are solely
on the characterizations that are about as deep as a kiddy pool. The
main character once again says practically nothing the entire game…
really? Again? Why are all the good Spartans socially awkward? The rest
of Noble Team seems as though they were stolen from the stereotypes
manual: Leader – typical by the book military leader, is strong but
firm, but might have a heart of gold somewhere behind his hackneyed
characterization. Female Engineer – is female and must be hyper
aggressive to make it in a man’s world and thereby is so goddamn
annoying you consider shooting her yourself; Sniper – has a quirky sense
of gallows humor and is detached from the rest of the group like every
sniper in every movie ever; Big Guy George – like all big guys in a
team, he must be a giant softie unfortunately his soft spot extends to
his head; and finally the Asian guy – he is mysterious, probably because
he only says like 10 things all game thereby strengthening his
mysteriousness.
Did I thoroughly enjoy Halo: Reach? Yes, very much so. Will I ever watch
a cut scene from this game ever again? No. Will this game continue to
remain in high play rotation on my Xbox? Very yes.
- Tazman
(September 26, 2010)
“If I’m not good
enough to argue myself out of doing this, what makes you guys think I’ll
be good enough to argue Senor Chang out of all of this homework?” - Jeff from "Community"