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Platform
Xbox 360
Genre
Shooter
Publisher
THQ
Developer
Kaos Studios
ESRB
M (Mature)
Released
March 15, 2011
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- Tells a story without a lot of
padding and without pulling too many punches
- The "What if...?" scenarios piled on top of each other
- Looks great
- Controls feel instantly comfortable if you've played a recent
shooter
- Some humor in the last chapter
- "Offensive" multiplayer provides a quick shooter fix
- Getting a quick overview of enemy locations when spawning in
multiplayer
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- "Offensive" multiplayer doesn't
provide the same definition of "real" character classes like
Team Fortress 2 or Bad Company 2
- Experienced hard lock crashes a few times during multiplayer
- A few too many "boom!" dead moments
- Some really glaring bugs
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Review: Call of Duty: Black Ops (PS3)
Review: Singularity (360)
Review: Metro 2033 (360)
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Homefront
Score: 7.0 / 10

My main "like" for Homefront is that it
sets up a definite story arc right from the opening chapter and runs it
through to the logical end point. "Logical" being relative in this
instance because Homefront piles on so many "What if...?" scenarios in
it's "speculative fiction" setting of an occupied United States of
America. Newspaper pick-ups scattered throughout the game offer more
detail on the background of how America was basically plunged into the
Stone Age -- at least this Stone Age is
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marked with futuristic military ordinance
and urban Mad Max scrabbling for jet fuel.
The linear set pieces can be a lot of fun and because it's so linear,
there's no need to think about which way to go or what to do next.
However, it can be a little frustrating to want to explore or gain some
perceived advantage (like flanking the enemy) and find that avenue has
been closed off with an invisible wall. When it |
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happens that a sneaky shortcut can be
located, there's a chance players will get to see enemies spawn into the
map up close and personal, as in mere in-game feet away. It breaks the
immersion that developer Kaos has obviously spent so much time crafting.
On second thought, maybe that's how North Korea managed to take over a
lot of Asia then invade the US: teleportation!

Played through on the Normal difficulty setting, Homefront takes about
5-6 hours. I can see how it would take a lot longer on the hardest
setting "Guerrilla," which is more accurately described as "Magic Bullet
and Grenade Magnet" mode. This is the mode where the top of your head
attracts every grenade within a 3 miles radius and every bullet has your
name, telephone number and retinal scan information on it. Even on
Normal, there are symptoms of this condition throughout; times when
you're the only target on the battlefield dotted with many other
comrades.
Homefront's multiplayer is much too "offensive" for my tastes. There's no
support class and little in the way that doesn't involve shooting
opponents. The multiplayer in Battlefield: Bad Company 2 has become my
measuring stick for this kind of thing because I really like the fact I
can be an Engineer and rack up points for repairing my team's vehicles
or be a Medic and revive team members and drop health kits. Making
careful observation, 90% of players stick to the regular infantry class,
with their own custom load-outs. Snipers especially are uncommon as
sitting still for any length of time means death from a regular soldier
with a good scope. If you're not running and gunning, it probably means
you're dead.
Homefront's multiplayer is all about movement. Take control of a
waypoint then move on to the next one, earning enough "Battle Points" to
activate a special ability or save them for a sweet ride or some other
devastating special attack. This early in
the game's life, I haven't seen any obvious "gaming of the system" or
exploits that make for "instant win" scenarios, though I have found
great success with grenade spamming when clearing a room.

And for whatever reason, this is the most quiet shooter I've ever
played. People are just not talking, which frustrates most efforts at
tactical movement or coordinated attacks. The result is a pack of lone
wolves running amok and satisfying 15-minute bursts of mayhem. Over
extended periods, with the lack of communication and focus on offense I
found my interest waning.
I have yet to be able to connect to a Battle Commander multiplayer game,
which appears to offer side-objectives, like taking out the opposition's
highest-ranked player.
An important note in relation to multiplayer. If the code included with
the game is not entered, the game limits advancement to Level 5. That
means the more specialized weapons will never be accessible and Battle
Commander will remain locked. (The level cap is 75.)
The multiplayer will likely live on for a while, especially with a
steady flow of new maps or a new mode or two, because there is some
depth to the offensive progression of upgrades and special abilities.
Homefront does a good job sticking to its setting and providing a
coherent story arc while offering standard gunplay and the occasional
booming explosion. I'm not a huge fan of classless multiplayer, even I
had fun (in compressed play times) with the offensively focused
multiplayer. Homefront is worth checking out.
- Aaron Simmer
(March 15, 2011) |