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Infinite UndiscoveryScore: 7.5 / 10
Infinite Undiscovery may leave you wondering what the title really means, but once the disc gets popped into your 360 the nonsensical becomes a little clearer. You see, the Order has chained the moon to the Earth and it’s your job to break the chains and set the moon free.
I know, usually it’s some damsel in distress. It’s not even Sailor Moon here but the actual moon which at the very least gives you something different and refreshing to work for.
To make matters a little more interesting, you play as Capell – a musician who finds himself in jail at the beginning of the story. What’s interesting about this is that a young lady breaks you out of your cell but keeps calling you Sigmund, the leader of a |
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resistance that is determined to free the moon from it’s Earthbound bondage. It seems you look like just Sigmund but appearances are about where the similarities end.
The environments of the game start out a little bleak (the inside of a jail cell and a dark forest) but if you stick with it, things get a lot better looking and playing. The game employs a real- |
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time combat system which has been a welcome trend in RPG games lately. People join your team as you progress in this fairly linear title but it’s almost overwhelming. As the game is only around 25 hours long, you don’t really get the chance to understand and explore all the characters but at the same time it’s the kind of game that you can actually hope to finish (I’ve given up on finishing my fair share of other RPG’s).
The combat is pretty good, with some characters offering different items and abilities as you would expect. It’s nice that you can avoid some combat situations altogether or even get bonus points for sneaking up on enemies.
The music throughout the game is very good although it may not necessarily be the most fondly remember Square Enix title out there. The same can be said about the cut scenes. Although they are quite good, you might be slightly disappointed considering the lineage of this title.
You have the ability to craft your own weapons and spells and so on although you might overlook this ability since it isn’t really necessary to do. It might get a little cumbersome micro-managing the 18 members of your party to make sure they have the best weapons and armor but it’s definitely required if you want to succeed.
Overall, these things don’t take away from a good game. It’s a good game – not a great one, but it will definitely keep you entertained for a good amount of time. Don’t give up on it in the first couple of hours because it does get much better as I was lucky enough to discover.
- Syd Bolton (October 27, 2008)
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |