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Lost Planet: Extreme ConditionScore: 8.0 / 10
In many ways Lost Planet: Extreme Condition is absolutely ridiculous, so much so that it’s hard to take it seriously. The
main character, “ “The
Secret Base?” “Yeah, dumbass, the one we’ve been heading to for the last couple of levels!” The
developers can hide behind the fact |
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around some abandoned colonists, their corporate overseers, and a plan to warm the planet to make E.D.N. III a more hospitable place. Plot problems and localization aside, Lost Planet is great fun! It’s got action, giant bugs, solid multiplayer, awesome sound design, and powerful mechs. Do away with the story elements and Lost Planet is all about |
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getting from point A to point B – blowing up everything with a variety of weapons – then fighting a massive boss or an onslaught of enemies, and hoping Wayne has enough thermal energy (T-ENG) – basically a hot liquid he collects from fallen foes and exploded storage tanks – to make it through to the next checkpoint. (The
T-ENG allows Though
Lost
Planet’s collection of weapons doesn’t stray far from the tried
and true action game fodder – shotguns, frag grenades, machine
guns, rocket and grenade launchers, etc.
Some
of the VS’s have some interesting armaments, like the homing beam.
The cool thing here is that The multiplayer matches offered by Lost Planet can be quite fun but it has the same problem as Gears of War when it comes to clan support and re-matches. The problem is, there isn’t any clan support. When a multiplayer game ends, you’re treated to a summary of the battle and then you have to head back to the lobby to find another match. The multiplayer game types consist of Team Elimination, Elimination, Post Grab and Fugitive. The last one is lots of fun, which is kind of like Reverse It. As the fugitive you have to keep away from the other players, while everyone else hunts you down. Kill the fugitive and the title of Fugitive falls to you. Post Grab is probably the most difficult – activating all the Data Posts on a map is extremely tough when everyone else is doing the same. Both Elimination modes are very similar to standard deathmatches and as fun as they are, the fate is always the same. The match ends, and you’re back in the lobby instead of getting revenge in the next round. Battlefield 2: Modern Combat does it? Why the hell can’t Lost Planet and Gears of War pull it off? As an action game, Lost Planet: Extreme Condition delivers in spades – even if it can be finished in under 8 hours total playtime. Besides revisiting some really cool-looking environments, the only thing pushing you to replay the quick single-player game – I finished my first run through in under eight hours – are the various Achievements. Multiplayer is practically a separate game – I came across people at Level 60+ that hadn’t completed the third mission – but it affords many hours of action. - Omni (February 13, 2007)
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