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Platform

Xbox 360

 

Genre

Role-Playing

 

Publisher

Namco Bandai

 

Developer

Softmax

 

ESRB

T (Teen)

 

Released

October 13, 2009

 

 

- Pretty darn accessible; Legend of Zelda-esque

- Some interesting character designs

- The setting is kind of neat

- Quest log comes in handy

 

 

- Some really plodding dialogue cutscenes

- A quick-travel option would have been nice for some areas

- Boss attacks that stop the game to show you how awesome their attack is

- ...

 

 

Review: Elder Scrolls IV: Oblivion (360)

Review: Lost Odyssey (360)

Review: Too Human (360)

 

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Magna Carta 2

Score: 7.5 / 10

 

magna carta 2          magna carta 2

 

Just looking at the back of Magna Carta 2's box had me quietly loathe the prospect of reviewing, what I thought, would be a Final Fantasy clone of bizarre outfits, overwrought and/or poorly localized dialogue, and hours of pointless grinding. That's just not my thing. But it turned out to be more of a Legend of Zelda clone, though in this case Zelda (or "Zephie" in this case) has a bust size that affects tides.

 

Magna Carta 2 sticks to some tried and true gaming narrative conventions. The protagonist, Juto, has amnesia and for some reason just can't touch a real sword and is instead equipped with a wooden stick to defend himself and his adopted

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hometown as war rages between the Northern Army and the Southern Army. The war starts to slide in favor of the Northern Army when they start using giant "Sentinels" against the Southern Army. Juto lands on the side of the South and with the first skirmish finds himself wielding some kind of powerful force that may or may not be tied to events that occurred thousands of years ago. I think.

 

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While some of Magna Carta 2 is played "by the numbers" the ease of combat and being able tailor fighting/behavior of the characters in your party were just challenging and interesting enough to keep me playing.


Combat is all real-time, with an interesting way to prevent just stabbing the attack button. At the bottom of the screen there's a stamina gauge that bumps up every time an attack is performed. Max out the gauge and you "overheat" leaving your character staggered and unable to attack. While this definitely creates some strategy, I found myself watching the gauge more than the fight, especially when chaining attacks with party members during some of the higher-level battles.

 

magna carta 2          magna carta 2


Anytime someone complains about character dialogue and the way it's presented, I will direct them to Magna Carta 2. Interactions are mainly handled with a static screen, a picture of two characters on either side of the screen, and text appearing below. The voice acting is just fine, but when the presentation is served up with a big snore, it all becomes forgettable along with most of the story, which I button mashed through as fast as possible. (The quest log comes in handy when you don't bother paying attention to anything else.) For a 40-hour role-playing game, this could be considered a major problem.


It is a problem, but for a detailed look at some of the bizarre characters there's at least some payoff.


Role-playing hardliners will probably find more faults with Magna Carta 2, but from a casual perspective the experience was a good one. There are some cool visuals, a combat system I like, plenty of save points, and just the right amount of Korean-cum-Japanese craziness and campy ellipses to be enjoyable.

 

- D.D. Nunavut

(Janaury 13, 2010)

 

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