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Magna Carta 2Score: 7.5 / 10
Just looking at the back of Magna Carta 2's box had me quietly loathe the prospect of reviewing, what I thought, would be a Final Fantasy clone of bizarre outfits, overwrought and/or poorly localized dialogue, and hours of pointless grinding. That's just not my thing. But it turned out to be more of a Legend of Zelda clone, though in this case Zelda (or "Zephie" in this case) has a bust size that affects tides. Magna Carta 2 sticks to some tried and true gaming narrative conventions. The protagonist, Juto, has amnesia and for some reason just can't touch a real sword and is instead equipped with a wooden stick to defend himself and his adopted |
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hometown as war rages between the Northern Army and the Southern Army. The war starts to slide in favor of the Northern Army when they start using giant "Sentinels" against the Southern Army. Juto lands on the side of the South and with the first skirmish finds himself wielding some kind of powerful force that may or may not be tied to events that occurred thousands of years ago. I think.
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While some of Magna Carta 2 is played "by the numbers" the ease of combat and being able tailor fighting/behavior of the characters in your party were just challenging and interesting enough to keep me playing.
- D.D. Nunavut (Janaury 13, 2010)
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