![]() |
|
|
PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox | |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | C.O.G. Forums | Video (NEW!) |
|
|
|
|
|
|
|
|
Marvel vs. Capcom 3: Fate of Two WorldsScore: 8.0 / 10
Marvel vs. Capcom 3 is like a water park.
There's an area for the kids with plenty of slides, spraying water,
waves, and brightly colored equipment on which to climb. Maybe even a
diving board. There's no technique involved in just having fun in this
part of the water park. Nearby there are a series of swimming pool lanes
set aside for people that practice their form, shave milliseconds off
their best lap times, and attempt to drown anyone that gets the way. |
|
||||||||||||||||||||||
|
fighting game stalwarts, is 85% of the fun. Crunching an opponent into the ground as the Hulk then blasting the opponent with Iron Man's uni-beam and following it up with an attack from Morrigan is a lot of fun. There's a real feeling of power that's deftly conveyed by way of some of really good animation and incredible Team Hyper Combo options, even when those team attacks are being doled out by the opposition. |
Advertisement
|
|||||||||||||||||||||||
|
As a player, the focus is obviously on the
foreground where the action happens extremely quick. In fact, so quick
this gamer found some matches lost almost before they started simply
because everything happens so fast and with so much flash that it can be
difficult for one that likes to play in the water to keep up or even
anticipate what the opponent is about to do.
At best, the Training and Mission modes are
ham-fisted. Mission mode offers the most glaring example of this.
Onscreen is a line indicating what move is required to complete the
"mission." But it doesn't offer the information of how to perform the
move. The move list in the pause menu needs to be accessed. More helpful
would have been that information displayed onscreen and even a
demonstration clip of what the move looks like would have helped. Both
modes had the opportunity to be useful but instead they descend into
punching bag simulators. (February 25, 2011)
|
||||||||||||||||||||||||
|
|
|
Advertise | Site Map | Staff | RSS Feed Web Hosting Provided By: Hosting 4 Less |
|
Affiliates: - CivFanatics- - Creative Uncut - - DarkZero - - Dreamstation.cc - - gamrReview- - Gaming Target- - I Heart Dragon Quest - - Mario-Kart.net - - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2012 The Armchair Empire. All game and anime imagery is the property of their respective owners. |