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Platform
Xbox 360
Genre
Sandbox Action
Publisher
Electronic Arts
Developer
Pandemic Studios
ESRB
T (Teen)
Released
August 31, 2008
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‑ Plenty of explosive bang for the
buck
‑ Vast array of vehicles to help turn the tide of battle
‑ Mini-games provide a fun respite from the mission-based
gameplay
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‑ Open world is too wide open,
requiring a lot of sometimes-uneventful traveling just to reach
a desired destination
‑ GPS system doesn’t work very well in helping navigate gamers
on the most expeditious route
‑ Weak enemy A.I. easy to defeat, especially with one-hit
gun-butt kills
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Review: Grand Theft Auto IV (360)
Review: Army of Two (360)
Review: BioShock (360)
Review: Mercenaries: Playground of Destruction (XB)
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Mercenaries 2: World in Flames
Score: 8.0 / 10

There’s nothing worse than the wrath of a
scorned woman, so it’s said, although the vengeance of a doubled-crossed
mercenary may be.
In Mercenaries 2: World in Flames from Electronic Arts for the Xbox 360,
a sequel to the popular Mercenaries from Pandemic Studios, gamers take
on the role of a backstabbed mercenary, who unleashes a flamingly
explosive wrath upon the primary Brutus holding the knife, Venezuelan
drug lord Ramon Solano.
But to get to Solano, a gamer’s mercenary of choice must perform
missions throughout the South American country for various factions:
first Universal Petroleum and the People’s Liberation Army of Venezuela
and then later pirates,
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services – until the other side offers more
money.
In Mercenaries 2, there are missions marked on the map –
kidnapping/securing/eliminating opposition members, or destroying key
targets front and foremost – that gamers can choose. In true mercenary
fashion, gamers will play both sides of the battle in order to advance
through the game. However, some strategy is required, because too much
leaning toward one side of a fight will mean that gamers’ mercenaries
can’t undertake missions for opposing factions until they’ve reached a
“friendly” status with that faction.
Other requirements to progress further into the game include finding a
small contingent of allied operatives, including a helicopter and jet
pilot along with a mechanic. These operatives help the mercenary by
providing transportation and firepower when needed.
Not that gamers will need much firepower. The road to Solano is paved
much, much smoother by the fact that there’s pretty idiotic A.I.
opposing the mercenary throughout Venezuela. Enemy A.I. is too, too easy
to defeat, even when they’re coming at the mercenary with seemingly
heavy-duty firepower such as in a tank or with a rocket launcher.
Enemies simply don’t think their way through a situation, blindly
running into the furious path of the mercenary. The most satisfying
mercenary tactic is overtaking an enemy tank and taking down opponents
with the tank’s mighty cannon, but paradoxically it’s even easier to
rampage through enemy forces using nothing but the butt of a gun smashed
into the face of a enemy just once, especially when the mercenary can
take the same butt-kissing and survive quite easily.
Taking its cue from Grand Theft Auto IV, there is a vast and expansive
gaming environment in the form of the Venezuelan countryside and cities.
But as impressive as that sandbox size is, it sometimes can be too big
for its own good, as getting from one side of the map to the complete
opposite side can take a while, particularly when there’s no helicopter
ride available (which instantaneously takes a mercenary to the desired
locale, but only if the gamer has unlocked a landing zone at that
location). Even using a vehicle can still take a long time to get a
mercenary to the desired map point, but at least there’s missions to be
found using the GPS along the way, although the navigational skills of
Mercenaries 2’s GPS are not exactly Boy Scout worthy. Many times, the
GPS, using a marked guidance on the map, takes the long, roundabout way
to get there, most particularly when navigating a boat or a copter. When
all gamers are looking to do is reach the mission destination as soon as
possible, the GPS has apparently decided to take the twisty, turning
scenic route.

Completing the missions, however, pays off not only in cold, hard cash –
is there any better kind? – but unlocks new weapons and vehicles to use
in-game. Many of the weapons can be “borrowed” from enemies, once a
mercenary has disposed of them, and vehicles can be hijacked – including
sky-high helicopters, once a mercenary acquires a grappling device.
There is also fuel to steal, which is actually a huge aspect of gameplay,
because without fuel, you can’t ask your helicopter or jet pilot to
provide support. When there’s the need for a bombing run or mortar
attack, a simple call will get your gas-guzzling pilot to unleash a
flying firestorm of fury. Plenty of power-ups, including cash stashes
and the abovementioned fuel and bombs for your pilots are tossed across
the landscape for gamers to find, giving the game a much more
arcade-style gameplay than a title that’s somewhat similar – Grand Theft
Auto IV – only much more explosive. In true GTA style, jacking vehicles
is a large part of Mercenaries 2. Not only are they necessary to defeat
enemies and get around the expansive map, vehicles also provide a level
of protection against bullets (although not so much defense against
rockets that obliterate vehicles quite easily).
This volatile gameplay uses somewhat different strategies, including
some missions better left to stealth tactics. But as a rule the bigger
the bang, the better the chance of defeating any opposition, as guns
a-blazing and bullets a-flying is much more fun and because of a bizarre
health meter. The meter is hard to figure out, because it almost always
keeps your mercenary alive longer than it really should while other
times a striking an unexpected deathblow.
Along with the primary open-world gameplay, there are also some
mini-games to entertain gamers. By betting against the mercenary’s
crewmembers, gamers can gain cash in timed mini-games involving
everything from racing to various shooting endeavors. While not
something that will keep gamers away from the main gameplay for long,
the mini-games provide a “mini” diversion away from Mercenaries 2’s
setting-the-world-in-flames destruction.
Also featured is co-op gameplay, which gives gamers the chance to buddy
alongside an online mercenary in-game, giving a extra set of killing
hands to complete the many Mercenaries 2 missions. However, engaging in
online co-op comes at a cost of aggravation sometimes when a joining
companion has his own agenda and fails to put the “cooperate” in the
co-op.
Certainly not as good as GTA IV, the similarly playing Mercenaries 2
still is enough of a blast romping through the jungles and cities of
Venezuela with hot and heavy gunplay.
‑ Lee Cieniawa
lcieniawa@armchairempire.com
(September 24, 2008)
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