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Need for Speed: Hot PursuitScore: 9.0 / 10
I was one of those people that instantly
re-titled Need for Speed: Hot Pursuit as Need for Speed: Burnout thanks
to developer Criterion's past efforts with the crazy car racing Burnout
games, where egg shell cars exploding and disintegrating at incredible
speed were a matter of course and, in fact, encouraged. |
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there's still an emphasis on going really,
really fast either on the side of the law or as a over-compensating
street racer in "real world" cars. |
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simple goal is provided and I'm given a rolling start, practically flying into oncoming traffic to build up my nitro so I can go even faster. As more challenges and stretches of road are unlocked, there are offensive/defensive actions that become available, like a spike belt and police roadblocks, which muddied the experience for me. Those extra abilities started to irritate me (and not just when they were used on me) because I enjoyed the racing so much. Split/Second provided the simple to use Power Play system that required some timing but that was about it. Hot Pursuit requires timing, accuracy and a little luck to successfully deploy these power-ups and after the brief novelty factor wore off, they just frustrated me. Seeing these power-ups actually work can be satisfying but becoming proficient enough to do that regularly might take a long time.
(December 31, 2010)
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