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Red Faction: ArmageddonScore: 9.0 / 10
Rather than traversing the surface of Mars
in the open-world setting of Red Faction: Guerrilla, developer Volition
Inc. have taken Red Faction underground with Armageddon. Only small
sections of the game happen on the surface. The bulk of the game is
spent moving through subterranean locations in a linear fashion through
the story points, which really kick-offs when Darius Mason performs the
sci-fi cliché of "Sure, I'll remove the plug from a big hole in the
ground! What could go wrong?" |
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(which means the colonists need to stay
underground), go into lynch mob mode when scaly monsters and tentacles
start sliming their way through the colonies. |
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prevent Mars from being completely overrun.
And if the ready made debris is used up,
Darius can use his nanoforge wrist gauntlet to instantly rebuild/repair
buildings and other objects in the environment. Besides this repair
functionality the gauntlet can also be used (and upgraded) to launch
enemies into the air, punch close enemies into goo, create a protective
energy shield, or activate Darius's "Hulk" mode which grants him
increased speed, firing, and melee damage temporarily. If it recharged a
little faster, Darius wouldn't need the Singularity Cannon, shotgun,
nano rifle, Rail Driver or Energy Grenade Launcher. And if that isn't
enough fire power, there are a few ground and air-based vehicles/mechs
to pilot through the game.
Multiplayer co-op, called "Infestation,"
allows up to four players to fight together against waves of indigenous
Martians. The setups for each scenario -- broken into Survive and Defend
objectives -- take cues from the progression of Darius in the
single-player campaign. In other words, the co-op scenarios take place
in the background of main events of the game. That's a neat touch. And
so far, it has been a lot of fun. Working together brings a whole new
strategy to the destruction!
(June 1, 2011)
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