![]() |
|
|
PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox | |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Video (NEW!) |
|
|
|
|
|
|
|
|
Saints Row: The ThirdScore: 8.5 / 10
One would think that up and coming gangs would know better than to mix it up with the Saints but apparently, more people need to be taught that valuable lesson. Taking up the reins of your alter-ego again, you lead the Saints into new territory and will make the streets yours. Your enemy? The Syndicate. And they run the show in Steelport. You will need to build your support while cutting into theirs, |
Advertisement
|
|||||||||||||||||||||||||
|
making their enemies your allies and
eventually knocking off your opposition.
Firstly, your phone has now become your most valuable tool. Story missions and some activities (car theft |
Advertisement
|
||||||||||||||||||||||||||
|
targets and assassination missions) can be
initiated directly from your phone. The number of activities and the
frequency of them have been scaled back – making these little asides
more like a diversion instead of a massive undertaking from before. Some
of my favorite ones are gone (Fuzz and the Toxic Avenger…) but the
addition of Tank Rampage easily makes up for the loss. The activities
now seem more focused in on your core goal, i.e. the eventual take-over
of Steelport. Every goofy thing you do either increase the notoriety of
the Saints or undermines the Syndicate – from appearing on Professor
Genki’s Super Ethical Reality Climax show to trafficking Saint’s product
all in the name of the greater good… well not good per se…
The missions themselves have managed to up
the ante from the previous 2 games, such that I’m almost afraid to think
how they are going to even try to come back for a fourth game. A mission
where you end up in a pitched gunfight while in freefall, a BDSM-pony-carriage
gun fight…there really is no limit to the craziness of these missions
which is only made more memorable by the addition to some great new
personalities – Zimos and Oleg for instance. Zimos is your typical pimp
who only talks through an autotuner and Oleg is your run-of-the-mill man
mountain/philosopher. Needless to say, the absurdity of the missions can
almost run second to the great dialogue between characters during them.
My biggest pet peeve is for the character
AI. Enemy opponents will frequently stand out in the open during a
pitched gun fight, which wouldn’t be so bad if your own allies wouldn’t
do the same. On a couple of missions (ESPECIALLY THE TRAFFICKING
ACTIVITIES) your own allies will meander around aimlessly when you are
trying to get them into a car. Typically this will result in them
getting themselves and more importantly you killed. I would usually
forgo having teammates, as the benefits of them drawing gunfire away
from me would be less helpful than the frustration of having to deal
with them walking in front of my shooting lines and getting killed
repeatedly. (November 16, 2011)
|
|||||||||||||||||||||||||||
|
|
|
Advertise | Site Map | Staff | RSS Feed Web Hosting Provided By: Hosting 4 Less |
|
Affiliates: - CivFanatics- - Coffee, Bacon, Flapjacks! - - Creative Uncut - - DarkZero - - Dreamstation.cc - - gamrReview- - Gaming Target- - I Heart Dragon Quest - - Mario-Kart.net - - New Game Network - - The Propoganda Machine - - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2013 The Armchair Empire. All game and anime imagery is the property of their respective owners. |