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Section 8: PrejudiceScore: 8.5 / 10
After downloading and beginning my very
first foray into the new downloadable-only Xbox Live Arcade title,
Section 8: Prejudice, I had two of my daughters at two separate times
come past me and the Xbox 360 and ask if that was a new Halo game I was
playing. One said it looked not only like Halo, but also Crackdown.
That’s a good, accurate description of exactly was type of appearance
and gameplay to expect in the first-person shooter that isn’t ashamed to
“borrow” somewhat from other franchises while bringing a solid, robust
online experience all its own at an extremely wallet-friendly bargain
price – 15 bucks. |
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original title didn’t exactly entice gamers
away from its inspiration, Halo, and all the other “big-name” FPS games
such as the ultimate juggernaut, Call of Duty. |
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the publishing costs that go along with churning out actual discs and
boxes and shipping them to retail and instead placed it into the digital
download marketplace at a price that would be sure to attract more
purchasers (and profit) than the original full-price boxed retail game.
And apparently the gamble has paid off nicely, for although many gamers
may not have even given the first game a cursory glance, Timegate
Studios has delivered on its promise of a free new online mode – Assault
– with the reaching of 10 million collective online Xbox Live kills. To
reach 10 million in such a short time following its release, the sequel
is proving to be much more popular than the original ever was.
Online fights cover the usual gauntlet of
FPS fare: the team deathmatch/capture-the-flag Conquest to the Swarm
survival mode against wave after wave of enemies to the mentioned-above
Assault. Conquest matches are particularly massive, with up to 32 gamers
divvied up into 16 vs. 16 teams, with the purpose being to capture
control points throughout the map. After being dropped from the sky from
a ship, gamers torpedo downward toward the battlefield, picking their
preferred landing zone. Once on the ground, the goal is to not only rack
up kills but to capture a control point. The longer that a team holds
control, the more points the team gets, and the first team to 1,000 wins
the match. There are missions initiated into the gameplay, such as
escorting a VIP commander to home base (while the other team’s goal is
to kill him before he reaches the final destination) or recovering intel
(while again the opposition’s goal is to prevent the recovery
undertaking). A variety of missions make the gameplay much more than
kill-or-be-killed team deathmatch. (June 11, 2011)
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