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Spider-Man: Shattered DimensionsScore: 8.5 / 10
This is the direction that Spider-Man games should have probably taken years ago. Rather than stick Spider-Man in a sandbox of skyscrapers and have nothing for him to do, no big pay-off for a sprawling landscape, developer Beenox has put the webslinger into a very directed experience without stripping Spider-Man of his |
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outlandish moves. Each area, even though
some of them are quite large, have a definite push to keep Spider-Man
moving toward a specific goal. And the game is stronger because of it
not only because it feels less aimless, but the locations are more
interesting. |
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really feel like wholly separate levels even if the collective goal is the same: grab a piece of the Tablet of Order and Chaos. The Noir Spider-Man emphasizes stealth above everything else; hiding in the shadows and silently grabbing enemies as they wander their predetermined paths. The 2099 era likes to send Spider-Man careening straight down into a neon nightmare. The Amazing era is incredibly cool to look at, all cel-shaded and ripped from a comic book. And then the Ultimate era which is an off-kilter version of the Amazing era.
Across all versions, the various Spider-Men
handle very similarly to each other so there's no re-learning of moves
every time a new era is tackled. I also liked the fact we get to see a
lot of classic Spider-Man foils.
(October 7, 2010)
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