- Does a good job grabbing the vibe
and speed of the original SSX games
- Trick system that's straightforward and awesome to watch
- Exploration of the mountains is rewarded
- The rewind feature
- Online competitions
- Ability to "skip" runs the player might be having problems
with
- Should I be offended that players
can use real world money to top up (in-game) SSX credits?
- Kind of wish I could import my Saints Row: The Third character
(ridiculous, I know, but still...)
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SSX
Score:9.0 / 10
In my mind, SSX became a true SSX
game the first time I landed an uber trick. The remixed strains of the
Beastie Boys' "It's Tricky" blasting, streams of lights streaking out
from the boarder's hands, and the rippling shockwave that undulated from
the landing spot. Right there, that was SSX and everything I liked about
the series. That moment, even more than the semi-ridiculous tutorial
plunge that does a very
good job getting players up to speed on the
controls, is what confirmed this was an SSX game and that the developers
stayed true to the fun and over-the-top gameplay and physics that made
the first few games stand out in my memory. Plus, I completely forgot
about the original announcement trailer.
The snowboarding and
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navigating the mountains have become both
more difficult and easier at the same time. It's an interesting
trick.
Easier because if you screw up enough times, a player can just opt to
take some experience points and cash, "finish" the course, and move on
to something else (at least in the World Tour mode). More immediate
though is the Rewind feature that allows those really horrible screw-ups
to be undone by holding down a button. There's a price to pay for using
the feature but the trade-off of points/combo multipliers is usually
worth it. What other option would a player take if plummeting into a
bottomless pit?
At the same time players will be rewarded
for exploring the many different lines down each course, especially
given that a Race line is much, much different than a Trick line. Racing
is about speed; performing a series of smaller tricks to allow for
strategic speed boosts is separate from Trick runs where the first one
down is usually the one with the lowest point total.
There are a few features that also come in handy, like the pick-axe that
allows better control on ice or the wing suit, which is, for lack of a
better term, totally sweet. The wing suit is manually operated and can
turn a whiff into a homerun in regard to tricks. Players will want to
deploy it in specifically marked take-off zones, but because it can be
activated whenever the player wants to, it further opens each run to
more possibilities for tricks and shortcuts, reaching areas otherwise
insurmountable.
That's the part of SSX that is definitely more difficult than previous
games. To legitimately "conquer" each mountain, it takes a lot of
practice, precision, and the correct load-out to do it. Bombing along a
less-known line and suddenly being smacked with a jump that's marked
with the wing suit icon... it just means there's some more pre-planning
involved (and possible use of the rewind button).
The pick-axe and wing suit are items that
are purchased with SSX credits, alongside upgrade boards and different
suits. Credits are earned for completing a run -- the player doesn't
even have to "win" though you do get more for winning -- but they can
also be purchased with real world money to make the upgrade path as easy
as taking out your credit card.
Besides the "story" Campaign where the "Deadly Descents" are tackled,
there's also a free ride mode that has all the courses open, provided
the player has the right gear to take them on.
The developers paid a lot of attention to the online portion aspects of
SSX. While gamers don't play directly against one another (i.e.
simultaneously) there's plenty of competition available, with ghost data
and the like. What really should be pointed out is the Prize Pool in the
Global Events category. EA holds specific "events" where a particular
mode and course are highlighted with a ton of SSX credits prize money up
for grabs for a specific time. Placement in the rankings for the event
determine the amount of credits that will be earned. It's a great idea
to have a good performance actually mean something within the context of
the game besides bragging rights.
It warms my heart that SSX has finally made a full-on next-gen
appearance and warmer still that it's so much fun to play. There's
definitely some nostalgia playing into my opinion of SSX -- the original
was one of the first games that The Armchair Empire received for review
-- but even taking that out, I'd still say SSX is a damn fine title and
definitely worth your time and attention.