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Tony Hawk's Project 8Score: 8.0 / 10
It's
been eight years, but Neversoft is still hard at work on the Tony Hawk
series. It's pretty admirable the way they've been putting out a new
game every year, and while some of the more recent games have faltered
slightly, they've all attempted to keep the series fresh. The eighth
installment, not-so-coincidentally dubbed
Tony Hawk's Project 8, scratches out some of the weaker
elements of THUG and THAW to create a much more refined game.
Project
8 also happens to stand for a contest Tony Hawk is running, wherein he
picks the top eight skaters in the area to join his troupe. Naturally,
as a wannabe pro skater, this is your major goal, but the climb isn't
easy -- you start ranked all the way at the bottom in position #200.
By skating around towns and completing various objectives, you slowly
crawl up the ranks, all while unlocking new areas to skate around, new
events, and new challenges to overcome. You can skate around as you please, racking out points and impressing random citizens to obtain stokens, which can be used to customize your board and buy |
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(mostly useless) trinkets. Talking to certain people will start up missions, requiring you to, say, execute tricks when they're called out, or complete some high scoring combos. A select few people will also give you classic missions, where you need to complete a variety of objectives in a short period of time. Additionally, there are spot challenges, which require you to grind or
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manual
a certain distance in order to complete them. Each goal has three
different rankings, and the better you do, the more points you'll
get, and the closer you'll get to being in Project 8. New
to Project 8 is the
Nail the Trick mode, which slows down time and zooms the
camera in to a close-up on your board. During this mode, you can
twist the analog sticks to pull off a variety of flips and other
tricks, and hopefully get your board upright before you hit the
ground. While it adds some depth to a game overloaded with trick
moves, it's still could've used some touch-ups. For starters, it can
be a bit difficult getting used to, because there seems to be
certain invisible factors which will occasionally trip you and
sending you flying into the pavement. It's probable you're doing
something wrong when this happens, but it's not like the game ever
tells you what exactly you failed on. Additionally, since the camera
is so zoomed in, it's often hard to tell where the ground is, which
is drastically important to pulling these off.
There
are other bits of weird glitches found in Project 8, even beyond the
standard clipping errors. The camera can occasionally become
misaligned, showing you at a front angle instead of a back,
completely screwing up your sense of direction. There are some
amusing uses of physics (including a few missions where the goal is
to send your avatar flying as far as possible, similar to the
FlatOut racing games), but sometimes it totally loses control and
bounces your skater hundreds of feet into the air, bouncing around
in a kind of gravity that doesn't even remotely qualify as
realistic. But worst of all are all of the frame rate drops. There
aren't any real load times in Project 8, but every time the game has
to stream a new area into memory, the action stutters and chokes,
and can occasionally cause you to mess up combos. This
is especially disconcerting, since the game only runs at 30 FPS at
maximum. Many of the previous games ran at 60, making this
installment seem like a huge step back. The graphics are nice and
definitely an improvement over the 360 version of American
Wasteland, but if this is the trade-off, I'd rather lose the all of
the fancy lighting effects and whatever else they did to the
textures, because the improvement still isn't that tremendous. The
developers tried to do some realistic character modeling for the
skater celebrities
but they don't always work out. (Listening to a computerized
rendition of Jason Lee dole out skating tips in is worst
"My Name is
Earl" voice is much creepier than it rightfully should be.) The
most confusing thing is that the 360 version apparently runs better
than the PS3 version, which either doesn't say so much for the power
of the PS3, or says plenty about the quality of the PS3 port. The
360 version also offers online play, although they're little more
than skating contests against other players in a small area, as
gamers square off to gain the most points and such. Some
long time options have been gutted too. You can only kinda, sorta
customize your skater, and your options are limited to mostly
juvenile and lame designs. The skate park creation mode is mostly
gone too, limiting you to shuffling certain obstacles around in a
few predetermined areas. Technical hiccups side, Project 8 is as solid as it ever was, and Neversoft is slowly but surely improving the formula without diluting it.
- Kurt Kalata (January
23, 2007)
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