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Score: 7.5 / 10
One of the stats that TRON Evolution tracks
is the number of times a player "derezzes" (i.e. dies) and it helped
confirm something I knew already: this game will kill you a lot. On my
first play through the number is close to 300!
That figure represents the sum total of TRON Evolution's faults.
Evolution's cool parkour sensibility, where acrobatics and wall-running
are the order of the day, is hampered by its tendency to lead "Anon" to
his death repeatedly. Not
getting the angle right on the approach or
jumping at the wrong moment happens often and the game punishes your
fumbling by killing you. If that weren't enough, during a few of the
tougher fights there are plenty of gaping holes for Anon to be knocked
into. Missing a handhold because a distance was misjudged is annoying
but when a boss is near death then casually knocks Anon into a hole it's
The developers obviously
took this into account with the number and
density of checkpoints. Anon restores/reboots close to wherever he
turned into a million points of light whether he's on-foot, zooming down
a collapsing building on a light cycle, or dishing out destruction with
the light tank.
The light tank sections are probably the least interesting parts of the
game because progression plods along and there's no challenge involved.
Better are the light cycle areas simply because of the speed and the
fact the light cycle is so iconic but even that falls short because
there's no chance to take part in light cycle battles. The on-foot
combat is really where the game shines. The combos, different discs, and
the acrobatics involved make the combat a lot of fun (provided you don't
accidentally fall into a hole).
That action actually is probably the weakest aspect of the multiplayer
part of the game, along with the light tank battles. At least, when it
comes to having fun. The light cycles get better use during multiplayer.
Wiping out an opponent with the solid exhaust, how could that ever get
Progression from the multiplayer carries to the single-player (and vice
versa) so Anon is constantly levelling up and able to access the upgrade
access points to open up new possibilities for combat tactics. I like
this a lot but I suggest at least playing through the single-player game
before jumping online. At least then you might have a ghost of a chance
of scoring some kills. Taking a level 1 or 2 character online is a
recipe for aggravation.
TRON Evolution acts as a prologue to the upcoming film TRON Legacy (out
December 17, 2010). I'm interested in finding out how well the two mesh
with each other in terms of the story being told. The art direction, the
crazy light shows, and Olivia Wilde as Quorra are all consistent, but I
really want to see how the story plays out.
Still, almost 300 deaths. That's quite a statistic.