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WWE All-StarsScore: 8.0 / 10
I stopped following spectacle/soap opera
wrestling events after about age 11, so almost all my wrestling memories
revolve around the likes of Andre the Giant, Hulk Hogan, Ultimate
Warrior, George "The Animal" Steele, and Bret Michaels grappling and
flinging each other around the ring. |
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options to produce some truly horrific
wrestlers. My first wrestler had a massive barrel chest, spider-like
spindle legs, and something that projected from his abdomen, as if an
Alien chest-burster was about to poke through. |
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games in the background. WWE All-Stars is much more speedy, with outlandish, exaggerated moves that reminded me of the old the Ultimate Muscle: The Kinnikuman Legacy - Legends vs. New Generation though not quite at the same speed. Each wrestler's signature move has been easily translated into outlandish, fun-to-watch moves that have no connection to reality.
It's the stuff around the wrestling matches that irritates me the most. The wrestler intros before each match are fine viewing the first time, but successive matches make these them the most skipped thing since rope. My only guess as to why there's no option to turn these intros off is that they must be part of the licence agreement with WWE. The commentary quickly becomes repetitive and the lack of hands-on tutorial means too much time stumbling around figuring out the finer points of the control and offering strategic tips. As is, I actually felt frustrated with the speed at which my opponents could finish me off. That first couple of hours just made me mad. After spending some time with the manual and plugging in a second control to beat on a dummy opponent, results started tipping in my favor, at least against the AI. Playing online is a whole other story! Every match I have played so far has resulted in a loss. That's not a huge deal to me.
The only aspect of the actual matches I found incredibly annoying was the bizarre mini-game implemented to escape the Cage. After sufficiently beating down an opponent and climbing to the top of the cage wall, a mini-game activates. An arrow slides back and forth at varying speeds across a meter and there's a "safe zone" the player must hit a few times to get the wrestler out of the ring. It does not feel like an organic solution.
With a good assortment of modes and wrestlers to unlock (and hopefully some DLC wrestlers as well) the hardcore fan should be appeased, and with the focus on movement rather than grappling less hardcore fans will find something to love.
- Aaron Simmer (April 12, 2011)
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