There’s absolutely no
competition when it comes to size of HD1’s "lapels." These
things are huge! Out of the box, they’re 9" but they can be
telescoped to 15 ½"! HD1 should be standard for anyone at a job
that requires presenting projects and budgets. Forgot your pointer at
home? Not to worry! Grab one of HD1’s lapels and you’re all set!
HD1 is the tallest, and
most anorexic-looking and articulated figure of the Interlink series.
HD1 has about 26 points of articulation and they allow a wide range of
poses. The most important are the torso joints, which allow HD1 to fold
up like a book. Getting HD1 into a "flying" position is a
snap, which is good because he’s got rocket exhaust feet and flying
robots are way better than non-fliers. And if you are so inclined, he
makes a really wicked hood ornament. HD1 is a multi-use toy like no
other, but you should be careful if you’re going to play with him.
He’s a spindly guy and under pressure he will break. Especially his
back
cover plate and his "toes." It should also be pointed
out, that after working the joints a lot they can become very loose
which makes playing with him like trying to manipulate semi-wet
spaghetti (especially the torso joints). The lapels are so big that
you’ll be hard pressed to lose them.
Detail is great,
especially in the head, which is reminiscent of a certain character from
Tekken Tag Tournament. The leg pistons are nice touches (hell, they can
even bend and rotate!) and the way the tubing is attached to the feet
gets big marks. Both combine to make HD1 more like a robot. And it also
shows that
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these types of "joints" can be implemented and
not
limit articulation. The paint job is good, with no oversplash. The
semi-transparent plastic casings around the torso and shins look gray
under normal lighting conditions, but under sunlight they take on a
translucent purple tinge, which adds nicely to the colour scheme. HD1
stands easily (the toes help out a lot) so desk or shelf display isn’t
a problem, although the lapels might get in the way. As mentioned,
there’s articulation everywhere and therefore very poseable. Wrist
(one hand is a gun), elbows, shoulders, neck, hips, knees . . .
practically everything that articulates with a regular human, does so
with HD1.
HD1 falls on the side of
highly poseable display piece. Playing with him can be fun but you risk
breaking off pieces of him under moderately rough play. If I could
purchase only two of the six Interlink figures, HD1 would be one of
them. (The other figure would be TS2 for it’s ability to act as a
vehicle for 3 ½" G.I. Joes.)