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Series: Spawn 18 (Interlink)

 

Craftsmanship: 9.0 out of 10

- Incredible articulation

- Great detail

- Tubes and hydraulic leg parts are nice touches

- Biggest lapels on the market

 

Playability: 7.0 out of 10

- Parts can easily snap off

- Sometimes like trying to play with soggy spaghetti

- "Lapels" are big enough to be hard to lose

- Rocket exhaust feet = "flying" toy

- Big evil-looking robots are fun to play with

 

Length, in inches, of fully extended lapel: 15.5

 

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HD1 (Spawn Interlink)

by McFarlane Toys

 

There’s absolutely no competition when it comes to size of HD1’s "lapels." These things are huge! Out of the box, they’re 9" but they can be telescoped to 15 ½"! HD1 should be standard for anyone at a job that requires presenting projects and budgets. Forgot your pointer at home? Not to worry! Grab one of HD1’s lapels and you’re all set!

HD1 is the tallest, and most anorexic-looking and articulated figure of the Interlink series. HD1 has about 26 points of articulation and they allow a wide range of poses. The most important are the torso joints, which allow HD1 to fold up like a book. Getting HD1 into a "flying" position is a snap, which is good because he’s got rocket exhaust feet and flying robots are way better than non-fliers. And if you are so inclined, he makes a really wicked hood ornament. HD1 is a multi-use toy like no other, but you should be careful if you’re going to play with him. He’s a spindly guy and under pressure he will break. Especially his back 

cover plate and his "toes." It should also be pointed out, that after working the joints a lot they can become very loose which makes playing with him like trying to manipulate semi-wet spaghetti (especially the torso joints). The lapels are so big that you’ll be hard pressed to lose them.

Detail is great, especially in the head, which is reminiscent of a certain character from Tekken Tag Tournament. The leg pistons are nice touches (hell, they can even bend and rotate!) and the way the tubing is attached to the feet gets big marks. Both combine to make HD1 more like a robot. And it also shows that 

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these types of "joints" can be implemented and not limit articulation. The paint job is good, with no oversplash. The semi-transparent plastic casings around the torso and shins look gray under normal lighting conditions, but under sunlight they take on a translucent purple tinge, which adds nicely to the colour scheme. HD1 stands easily (the toes help out a lot) so desk or shelf display isn’t a problem, although the lapels might get in the way. As mentioned, there’s articulation everywhere and therefore very poseable. Wrist (one hand is a gun), elbows, shoulders, neck, hips, knees . . . practically everything that articulates with a regular human, does so with HD1.

HD1 falls on the side of highly poseable display piece. Playing with him can be fun but you risk breaking off pieces of him under moderately rough play. If I could purchase only two of the six Interlink figures, HD1 would be one of them. (The other figure would be TS2 for it’s ability to act as a vehicle for 3 ½" G.I. Joes.)

- Omni

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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