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Series: 18 (Interlink Spawn)

 

Craftsmanship: 8.8 out of 10

- Big feet = stability

- Good colour scheme

- Good detail

- Good number of articulation points

- Excellent new method of launching projectile

- Reminiscent of one of StarCraft’s Terran units

 

Playability: 7.8 out of 10

- Loads of pieces that can come off and be lost

- Cool robots are fun to play with

- Projectile packs a punch

 

Articulation points: 11

 

Number of teeth: 18

 

Ages: 4 and up

 

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LL4 (Spawn Interlink)

by McFarlane Toys

 

LL4.jpg (25724 bytes)

LL4 has McFarlane Toys distinctive stamp all over it: good detail, looks slightly demonic, and stands a solid 8" tall.

There aren’t many negative things that can be said about LL4, but they should be pointed out. The main one is that there are loads of accessories to lose. LL4 becomes Interlink Spawn’s left leg and to facilitate this a lot of pieces have to be removed. The leg shields have a tendency to come loose and fall off if exposed to prolonged play. His right hand pops out fairly easily as well, which is fine when assembling Interlink but it can be annoying if it falls out and you don’t notice. (Although it can be fun to re-enact one of my favorite episodes of Red Dwarf.) Keeping track off all the pieces – the faceplate, backplate, shoulder shield, forearm gauntlet, leggings, hand, projectile – can be a headache, but if displaying your toys is more important, LL4 should be right up your alley.

 

LL4 is reminiscent of one of StarCraft’s Terran units – a slimmed down nightmare version but reminiscent nonetheless. The feet are huge so getting LL4 to stand and stay standing is no problem. I recommend displaying LL4 on your office desk. The new projectile system is a great innovation. The missile slips easily into the launcher mounted on LL4’s right arm. It looks great, like it’s about to fire, but it doesn’t use a spring/button release so it requires a little effort to operate. However, the payoff is worth it. Let’s say an annoying co-worker enters your office or cubicle and, since you’re a believer of an offense being the 

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best defense, you decide to perform a sneak attack. Push the projectile back until the end pokes through the other end of launcher then pull the projectile back as far as it will go. Hold it there and wait until the annoying co-worker is within five feet then release! No one expects an action figure to be able to fire a missile that far, so it will catch the co-worker off-guard. I mean, people expect to be hit with paperclips and elastic bands, but never a piece of plastic fired from an action figure. The launcher is a great innovation – just be warned that the missile can go missing if you don’t track it. The detail of LL4 is good, with everything looking robotic and a couple of detachable hoses. That is, except for the head. The head’s sculpted like a rabid fly. It’s definitely not human whatever it is. I think the figure looks better with the faceplate on. But if you’re undecided, it snaps on and off very easily (and snuggly). Posing LL4 is easy but a couple of the articulation points are wasted due to the position of shoulder shields, etc.

LL4’s not necessarily an action figure to play with due to the reasons above but it does make a good robot figure for display. And don’t underestimate its power to repel annoying people.

- Omni  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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