The most obvious question
with Banjo is, how the hell does he see anything with that huge nose in
front of his face?
Banjo is one good figure.
That’s about how he can be summed up in as few words as possible. The
paint job is bright, applied flawlessly, and is pleasing to the eye.
(Gamers will note that his shorts are yellow, which differs from the
blue ones he wears in the Banjo-Kazooie series.) It’s a perfect
replica of his car from Diddy Kong Racing (N64). The sculpt is downright
uncanny. Banjo himself has all the right accessories – backpack, belt,
and necklace. (None of these are removable.) Articulation and balance
enable Banjo to be displayed in a wide variety of poses. His shoulders
are ball-jointed and his ankles move. He’s solid on his feet even when
leaning over. What baffles me is that his waist is not articulated, but
since he’s incredibly poseable without it, it doesn’t hurt the
score. Banjo’s kart gets big points for having rubber wheels.
Attaching the rear fin is easy and it stays in place under the roughest
play. When the kart is dragged back, the back wheels wind up the motor.
Letting it
go, Banjo takes off at a pretty good rate, although the speed
is very dependent on the surface. (It won’t move on carpet.) What’s
most worthy of note about the kart is the projectile launching system.
Pressing the steering
wheel pops open a compartment (the big "6" on the front) where
the projectile is stored. It’s seamlessly integrated into the body of
the kart. Except for a small notch, you won’t even notice it. I like
innovation, which is why I’ve got to mention the projectile itself.
The warhead is solid plastic and trailing behind it is a tightly rolled
strip of shiny plastic. When
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pressed down on, the rolled strip behaves
like a spring. Getting it into the launcher is easy. When the lid flips
open, the projectile gets launched. It gets okay distance but the high
point is that it doesn’t look hokey. The downside is that 1) the
projectile can be lost and 2) the shiny spring can be unraveled, making
the projectile useless.
The only other downside
is that Banjo can’t actually grip the steering wheel. But that’s a
minor point – you’ll be having too much fun playing with Banjo to
notice. (And if you get tired of Banjo, try your GI Joe figures in the
kart – they’re a perfect fit!) Banjo’s not only a great video game
likeness, he’s also a great toy.