stays
standing. His poseability
would have been enhanced had he been given ball-jointed shoulders,
instead of sticking exclusively with seam joints.
Despite
his ugliness, I actually like Crippler’s color scheme.
It’s an appealing mix of pink, green, gold, and steel.
His base is a sandy color. It’s
without oversplash and he manages to look gritty.
Playability
is mixed, depending on your point of view, but since I’m writing the
review, my point of view is the only one that counts.
I take off points for all the sharp protuberances – especially
the very subtle ones that you don’t notice until, “Ouch!”
On his left forearm he has a row of spikes that aren’t
noticeable for the most part especially if you run you finger from his
wrist to elbow. There is
the obvious set of spikes on his shoulder pad that can really pack a
wallop if you step on him – I know this first hand – or play with
him too roughly. However,
some of this danger factor is offset by his great accessories.
Besides the aforementioned hammer, which fits perfectly and
snuggly in his left hand, he has one of the best guns out there. It’s imaginatively designed and is big and bulky –
looking almost like something out of the Men in Black arsenal. The gun fits well in his right hand but not snuggly so it can
easily fall out. And the
gold hood on the front of the gun can be pulled off.
Other than that it’s solid.
Crippler is also quite compatible with the other Mutant Earth
figures, fitting right in with the rest of the mutants, and is durable
owed to the basic articulation.
At
the end of everything, Crippler’s a decent figure worth attention.
He has good detail, a good paint job and two really good
accessories. While his
playability is somewhat limited, for display purposes he has potential
if you can put up with his butt-ugliness.
-
Omni
(August
10, 2002)