that he’s a good-looking figure – with the added
bonus that he’s extremely poseable thanks to the mix of MGS2 and Spawn
19 articulation. In short,
Dark Raider kicks some serious ass.
There’s
really no limit to his poseability, making his display properties go
through the roof. Even with
all this articulation and poseability, he’s so expertly balanced that
keeping him standing isn’t a problem. Plus, he has a peg hole in his left foot if you want that
extra stability. Basically,
Dark Raider is the paragon of McFarlane innovation for figures under
8”.
Playability
is less impressive since he tends to take damage easily and also the
facemask can be popped off (and lost) quite easily.
The swords are great but they’re on the small side so can be
lost. However, when installed
in his hands there’s not much chance you’ll lose them.
(And you can always make use of the scabbard on his back.)
The fur fringe can get completely frayed and during the play test
the scabbard broke off and the seam joint on his right foot nearly
popped out. Compatibility
with the other Dark Ages figures is good so having a few figures
increases playability – as long as you aren’t too brutal with him.
By
far, Dark Raider is the must have figure of the series.
He can be positioned in the most exciting poses, has the best
combination of detail, color and sculpting compared to the others.
Collectors should scoop him up now!
He also has some playability as long as you’re gentle.
Maybe next time I’ll be able to be more negatively critical of
McFarlane Toys, but if they keep making figures like Dark Raider, I may
never get the chance.
-
Omni
(November
6, 2002)