package I couldn’t figure out how he attached to
the blue ice base. There is a subtle slot the board fits into to achieve that
“launching into the air” look. Eddie is attached to the board by two big pegs
that fit into his big rubbery feet. Once on display, Eddie is very hard to knock
over.
Sculpting is well done, snagging Eddie’s likeness and attitude at the same time
– the ever-important afro is present in all its glory and the rumples of his
clothes add another level of detail. Good sculpting without a decent paint job
can severely bring down a figure's score, but that’s not the case with Eddie.
The guy is a virtual rainbow from his rainbow, green boots, blue pants, yellow
shirt spotted with orange and red circles covering a purple long-sleeve shirt,
right up to his red gloves and gold-rimmed sunglasses. There’s no oversplash
present and the colors are sharp and bright. Pair that with the base and your
eyes can’t help but be drawn to him.
As you might be able to tell, articulation is on the slim side. Eddie has 6
points of articulation – 5 really, since his neck movement is hampered by his
huge ‘fro. The other points are seam joints and located at the shoulders, wrists
and waist. His waist opens the most possibilities to some noticeably different
poses. His right arm can be positioned to hold the tip of his board or the edge,
and his left can angle down or angle up. Some like to have a lot of “action”
poses for their action figures but because Eddie is decidedly more display piece
than fully poseable action figure. This isn’t a bad thing (far from it); it’s
just how it is.
At this point is should go without saying that playability is bottom of the
barrel. His legs are sculpted in such a way that he’s always bent over like a
monkey. Although this opens the doors for play with other monkey figures, he’s
pretty much useless in terms of play value. Eddie is also in proportion to Elise
(sort of) so displaying the two together is a good option, but putting them into
exciting racing competitions isn’t an option – forget about playing in the snow
with them. Also, the small shades can be lost quite easily. The arms fit snuggly
and nearly seamlessly above each ear (similar to Koto’s FFX Auron figure) but if
you feel compelled to remove them for some reason be careful where you put them.
As is my habit, I let my son take Eddie for a spin – having played the game he
recognized Eddie immediately and took him swooshing around the room. He had fun,
but the market Eddie is aimed at (it says Ages 8+ on the package) probably won’t
find much playability unless they use their imagination. GASP!
Also, of note is the packaging. The card opens to reveal some more information
on the game courtesy of GamePro magazine. And there’s a collector’s card
included as well. Turning the card over reveals some handy cheat codes. These
probably add to the overall cost of producing Eddie, but I for one appreciate
these touches (even if they border on glorified ads for GamePro – there’s also
an offer of two free issues of the magazine), even though the first thing to get
tossed is the packaging.
Anyway, my second paragraph need only be repeated here. Quite simply, if you’re
a big SSX Tricky fan you absolutely need Eddie. And even if you're not, he's
worth a look because he's so eye-catching.
- Omni
(September 8, 2002)