bring down
a figure's score, but that’s not the case with Eddie.
The guy is a virtual rainbow from his rainbow, green boots, blue
pants, yellow shirt spotted with orange and red circles covering a
purple long-sleeve shirt, right up to his red gloves and gold-rimmed
sunglasses. There’s no
oversplash present and the colors are sharp and bright.
Pair that with the base and your eyes can’t help but be drawn
to him.
As
you might be able to tell, articulation is on the slim side.
Eddie has 6 points of articulation – 5 really, since his neck
movement is hampered by his huge ‘fro.
The other points are seam joints and located at the shoulders,
wrists and waist. His waist opens the most possibilities to some noticeably
different poses. His right
arm can be positioned to hold the tip of his board or the edge, and his
left can angle down or angle up. Some
like to have a lot of “action” poses for their action figures but
because Eddie is decidedly more display piece than fully poseable action
figure. This isn’t a bad thing (far from it); it’s just how it
is.
At
this point is should go without saying that playability is bottom of the
barrel. His legs are
sculpted in such a way that he’s always bent over like a monkey.
Although this opens the doors for play with other monkey figures,
he’s pretty much useless in terms of play value.
Eddie is also in proportion to Elise (sort of) so displaying the
two together is a good option, but putting them into exciting racing
competitions isn’t an option – forget about playing in the snow with
them. Also, the small
shades can be lost quite easily. The
arms fit snuggly and nearly seamlessly above each ear (similar to
Koto’s FFX Auron figure) but if you feel compelled to remove them for
some reason be careful where you put them.
As is my habit, I let my son take Eddie for a spin – having
played the game he recognized Eddie immediately and took him swooshing
around the room. He had
fun, but the market Eddie is aimed at (it says Ages 8+ on the package)
probably won’t find much playability unless they use their
imagination. GASP!
Also,
of note is the packaging. The card opens to reveal some more information on the game
courtesy of GamePro magazine. And
there’s a collector’s card included as well.
Turning the card over reveals some handy cheat codes.
These probably add to the overall cost of producing Eddie, but I
for one appreciate these touches (even if they border on glorified ads
for GamePro – there’s also an offer of two free issues of the
magazine), even though the first thing to get tossed is the packaging.
Anyway,
my second paragraph need only be repeated here.
Quite simply, if you’re a big SSX Tricky fan you absolutely
need Eddie. And even if you're not, he's worth a look because he's
so eye-catching.
-
Omni
(September
8, 2002)