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Series: Onimusha 2:

Samurai's Destiny

 

Craftsmanship: 8.5 / 10

- Wicked articulation

- Needs a foot hole

- Good paint and detail

- Very poseable

- Fits in with the rest of the series

 

Playability: 8.0 / 10

- Knives extremely pointy but stay firmly in his hands

- Ball-jointed feet susceptible to breakage

- Ninjas/samurais are just plain cool

 

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Fuma Kotaro (Onimusha 2)

by McFarlane Toys

 

fuma kotaro onimusha 2 action figure

 

I’ll always wonder what McFarlane Toys was thinking when they (temporarily) omitted holes in the feet of their action figures. Notoriously unstable figures, such as Mummy from McFarlane’s Monsters, would have benefited a great deal from being able to peg onto a board for stability. Fuma is one of these figures.

 

Overall, he’s very stable on his feet, but some of the more exciting poses just aren’t possible to maintain because he can’t maintain his balance. There are many different poses possible owed to his MGS2 articulation (a combination of seam, hinge and ball joints) and expert sculpting. (Plus, his differently jointed neck. His head can be turned and also bent to either shoulder, unlike the other figures, which have the ability to look up and down.) His twin daggers fit snuggly and securely in his hands, so much so that they look like part of the sculpt. The fine detail and color application of the rest of the Onimusha 2 series is carried on with Fuma – from his sandals to his headband he meets the high standards that McFarlane 

has set for itself. Let’s face it, McFarlane has raised the bar so many times in terms of detail and innovation that if a series didn’t meet or exceed its previous efforts, collectors would make a fuss.

 

Fuma is the youngest looking character of the series so he tends to get played with more by kids. And if you’ve got the rest of the line be prepared to spend a lot of time playing with them. (At least, if you have kids because *ahem* we all know adults don’t play with their toys.) As expected, Fuma fits right in with the other Onimusha 2 figures and many other action figure lines of about 

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the same size. (Now you can play out those Dragon’s Lair vs. Onimusha 2 crossovers you’ve always dreamed about.) Setting up dioramas is an excellent way to show them off – especially if you have some Metal Gear Solid 2 figures.

 

Fuma is fairly durable. After the play test, his joints were a bit looser than before but he could still stay standing. The only things you really have to watch for are his daggers and his ankles. The ankles are susceptible to breaking since the ball joint is more fragile than the other joints. If one of them does break, then you have a very finicky repair to complete. The daggers won’t fall out of his hands (even under rigorous play) but they are extremely pointy. (So pointy that I wonder when McFarlane is going to package a special edition with real blades.) From some experimenting, I’ve found that he can’t hold other action figure accessories but he looks cool enough with the daggers, most people won’t mind.

 

Collectors have probably already grabbed Fuma so they already know he’s a good buy. He’s one of the more poseable figures of the bunch and twin daggers just looks cooler than a single sword. Good for display and play – but display wins out.

 

- Omni

(October 23, 2002)

 

 

 

 

 

 

 

 

 

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