There isn’t a doubt in
my mind that the figures which make up Interlink Spawn should be
packaged with something to kill the pain. A headache larger than a bus
started tearing around my skull mid-way through assembly. Which is to
say nothing of my bruised fingers. Some of the pain could have been
avoided had I downloaded the instructions (in handy PDF format) from
spawn.com. However, not everyone has a computer so I used the included
instructions. But I’m getting ahead of myself.
You’ve just spent a lot
of hard-earned money getting all six Interlink figures (TS2, RL3, RA5,
LL4, LA6, HD1). Apart, they are some of the baddest-looking robots
around – highly detailed,
highly articulated, cool
to look at and play with. You can’t wait to assemble the beast that is
Interlink Spawn. Before assembly I recommend you go for a walk,
telephone an old friend, eat your favorite kind of sandwich –
something that will bring peace to your soul – because you’re about
to enter a world that jigsaw experts have nightmares about.
There’s
a picture of Interlink Spawn on the back of each card but this should
only be used as a general guide
since the finished product differs from this ideal. I started with the
instructions and by about step 5 I ran into my first roadblock. There
are some
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pegged leg
shields that need to be repositioned on LL4. The peg
was clearly supposed to fit but it didn’t. After two hours of careful
scraping to widen the hole the damn peg still wouldn’t fit! A pair of
vice grips solved that problem. After a few more steps I ran into the
second roadblock – the instructions themselves! The pictures are tiny
and at some points resemble squashed bugs. There are so many plastic
limbs and torsos everywhere that discerning what goes where turns into
an exercise in trial and error. After a while I concentrated on the
written instructions rather than the pictures. Bad idea! At one point
you’ll be instructed to remove "RA5’s left arm." After
much straining and grunting I snapped his left arm out. Hearing
"snap" when dealing with action figures creates the double
"S": SNAP! S#%@! When I took a close look at the picture it
was more like a double "S" followed up with a few F’s and
A’s. It was his left arm not his right, that needed to be removed! My
next double "S" moment came later as I was putting the final
touches on Interlink. Inserting the cursed RA5 where shown and
instructed to form Interlink Spawn’s right arm resulted in the
securing peg on TS2 to snap off. End result: Interlink Spawn is an
amputee around my house. (Fortunately, the snap did not affect the
individual figures, except that TS2 can only have one shoulder mounted
cannon.) Disassembling Interlink is far easier.
Once assembled, Interlink
Spawn is a sight to behold. The group that designed the figures to fit
together should be commended. They did a fantastic job getting
everything to fit (for the most part) and the end result is very
interesting to look at – lots of cool arms, guns, and shields. The
colour scheme is good – shiny metal and cybernetic parts are all
consistent with how giant robots are supposed to look. I felt a little
let down though, an anticlimax considering the amount of energy that
went into getting it together.
Playability . . . if you
know what’s good for you, you won’t play with this. Besides the fact
there are a myriad of small accessories to lose, you risk breaking
important pieces to the puzzle. Each figure comes with a piece that
forms the base (or refueling station) which keeps the figure standing
and solid. I suggest you leave it alone – maybe repostition some of
the arms and guns to keep things new. When it comes right down to it,
Interlink Spawn, with all its great detail and engineering wizardry, is
a display piece.