When
Resaurus vanished they took with them a promising line of MechWarrior
figures.Joyride
Studios has taken up the gauntlet of the MechWarrior license and has
produced some solid results using a mixture of die-cast metal, plastic,
and good articulation.And
since every series needs a starting point we’ll be looking at Jupiter
(and my favorite figure).
Jupiter
stands about 7 ½” tall, and its bristling armory and angry red color
just oozes menace.Joyride’s
decision to incorporate die-cast metal parts is a welcome one.It adds a level of credibility to a figure that supposed to come
in at 100 tons.Jupiter’s
not totally metal – that would make it super heavy.Incorporated with the metal is lighter plastic material, mostly
with the arms, which are completely hard plastic.
Although
it looks unwieldy, Jupiter is quite mobile and poseable.It doesn’t approach the articulation of Kaiyodo’s Evangelion
line, but Jupiter has 6 points of articulation in each arm (including
articulated hands), 3 points in each leg, and at the waist for a total
of 19 points of
articulation. (I’m not counting the swivel guns on
either side of cockpit and the cockpit hatch.)It’s a good mix of seam, ball and hinge joints and it allows a
wide range of poses.The
articulated hands make me think there were plans for other accessories
– like Jupiter
needs any extra armament! – but in their absence
using him as a paperweight/pen holder is a good option.Of course, his hands can be used to hold other action figure
accessories.
All
the poseability is means some really dynamic dioramas – especially
with office equipment involved.
Advertisement
The
detail and paint is top notch, but I would have liked some “battle
damage” such as scorch marks, laser hits, etc.For the adventurous, detailing some on using appropriate paint
and a dose of creativity can take Jupiter from “fresh off the
production line” to “battle-hardened veteran.”This is not recommended if you don’t have some experience.
Playability
is mixed.Jupiter is heavy
and becomes a dangerous projectile when thrown across rooms – but used
in self-defense I’m sure it could knock someone out.Rough play puts some joints at risk of snapping, most notably the
hands and the seam joint that joins the arm to the shoulder.The cockpit hatch can also be snapped off easily because the
hinge isn’t that big.This fact also makes it difficult to get the small rubber
pilot into the cockpit – the only safe place for the pilot.He’s so damn tiny that you’ll lose him otherwise.It begs the question as to why a pilot was even included (even
though it is a nice touch).
Overall
high marks, even though the playability doesn’t quite match
Jupiter’s presentation.And
if you’re a MechWarrior fan, get ‘em while they’re hot!