As
a MechWarrior figure, Mad Cat II is probably the most recognizable.Legionnaire, Forestry ‘Mech, and Jupiter could be mistaken for
big robots from other series, but Mad Cat II has the distinctive
three-point feet, dual shoulder-mounted long-range launchers and domed
beak-like cockpit that will forever be associated with the MechWarrior
universe. For me, at any rate.
Mad
Cat II almost fires on all pistons – almost.One or two issues affect it’s technical score and the first is
the limited articulation.
There
are 11 points of articulation but the position of the seam joint at the
“waist” limits Mad Cat II’s ability to turn completely – the
tops of the legs are just high enough to prevent free movement.The remaining points do a great job allowing for some cool poses.It’s balanced extremely well and it can actually be put into
action poses with a bit of experimentation.Those that have always hankered for some cool MechWarrior
dioramas – the wait is over!
The
second issue is that Mad Cat II is a little too squeaky clean, which is
a general fault with the entire series, but is more glaring thanks to
its white paint job.These
huge machines see a lot of flak during battles and they don’t exhibit
any scorch marks?Dents?Dings?Exposed
wiring?There is some
blackening around the gun barrels, which is to be expected, but c’mon!Either the pilots are really good or the MechWarrior units are
fresh off the assembly line.With the right kind of paint, a steady hand and some
imagination, battle damage can be added.Of course, this route isn’t recommended if you don’t have
some experience
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customizing your figures – otherwise it will just
cause you frustration.If
Joyride has plans for another series of MechWarrior figures (or a
repaint of this series), I hope they take the initiative to add the
extra detailing.
Everything
else about Mad Cat II is top shelf.It remains faithful to the MechWarrior source material and even
if you’re not specifically interested in MechWarrior, you’ll
appreciate the attention to detail.As a display figure, it fits in with the other MechWarrior
figures and is to scale with them – it simply towers over the Forestry
‘Mech.
Playability
is mixed.Like Jupiter, Mad
Cat II is a big heavy figure and can actually present some danger.(Mostly if it’s thrown across a room.)In conjunction with the other MechWarrior figures there is quite
a bit of play to be had, but on its own… well, kids won’t have a
problem letting their imaginations run riot, especially if you happen to
have Joyride’s C & C: Renegade vehicles.However, this will put it in danger of losing a limb.The joints don’t have much “give” increasing the chances
you’ll hear the line, “Dad, can you fix this?”A nice touch with all the MechWarrior figures is the small pilot
figure packed with them, but their size makes them entirely loseable.Once installed in the cockpit (by flipping open Mad Cat II’s
“forehead”) the pilot will stay put, but if you’re one to fret
over lost accessories and “incomplete” sets, it’s for the best to
just put the pilot in a safe place.
Without
a doubt, this is a must-have for MechWarrior fans.Mad Cat II has much going for it as a display piece (Yay, metal!)
– and a little less as a play toy – even though it could be made
better.