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Series: Spawn Reborn 2

 

Craftsmanship: 6.8 / 10

- Doesn’t stand worth a darn

- Helps demonstrate the evolution of McFarlane Toys

- Huge staff is a great accessory

- Good paint application but poor articulation

- “Real” hair is nice touch

 

Playability: 6.0 / 10

- Helmet is easily lost

- Staff is supposed to “shoot” projectile

- Wings can be lost

- Spindly arms are at risk of breaking under rough play

 

Related Links:

Action Figure: Raven Knight (Spawn Reborn)

Action Figure: Curse of the Spawn 2 (Spawn Reborn)

 

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Magna She-Spawn (Spawn Reborn) by McFarlane Toys

 

magna she-spawn

 

McFarlane Toys has come a long, long way but it’s not until you get a chance to look at and play with the old figures that you realize it.  A prime example of this is Magna She-Spawn, released originally with Spawn Series 9.  She returns here – 7 years later – with aesthetic modifications (and a name change) but largely untouched from the original.  Although it’s cool to see how far McFarlane has come it’s frustrating that the opportunity to improve on the design is wasted.

 

Magna She-Spawn is incredibly difficult to stand, with or without the wings.  The (heavy) wings peg into the shoulders but make her even more off-balance than she already is.  Her unstable nature can be traced to a couple of things.  The most obvious is the shoulder “pads” but less obvious is the articulation in the legs, which is horrendously old school.  There are angled seam joints at the hips and hinged knees.  The shoulder pads and leg articulation combined actually hinders stability because one is acting against the other.  Installing the cool staff can help a little because you can achieve a “tripod” effect to some extent.  It’s not impossible to get Magna She-Spawn free-standing – as demonstrated in the picture – but any vibration will send her tumbling if you don’t have the tripod in effect and posed just so.

 

The overall sculpt and paint is pleasing to the eye, with the Magna inspiration front and center.  You can’t fault it for not looking cool because it is.  It doesn’t have the same insane detail level of the McFarlane’s current offerings but that might be part of Magna She-Spawn’s appeal.

 

Playability would have been a lot higher had the staff actually worked.  The spiky ornament at the top of the staff is spring-loaded but with the review figure, the spring is misaligned inside the staff so the ornament doesn’t shoot out.  However, the staff is a good accessory for 

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laying waste to smaller action figures.  The wings could make this a “flying” toy but I wouldn’t recommend throwing Magna She Spawn around because her spindly arms just scream to be broken.  The helmet, which fits just fine if she’s on display, is easily lost if you try playing her.

 

It’s hard to believe, but Magna She-Spawn’s main attraction is nostalgia value – it shows where McFarlane has been and how far they have come.  Collectors will be pleased with the chance to grab a figure they may have missed previously but current collectors might have problems with the lack of ornate detail and the stability issues.

 

- Omni

(June 20, 2004)

 

 

 

 

 

 

 

 

 

 

 

 

 

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