Stop reading and go buy
this figure! That’s my review, but if you want to know some
particulars, you can read on.
It’s hard to believe
this is only the third Overtkill figure, but at least we’re safe in
the knowledge that McFarlane has done it right this time – no need to
make a forth figure since it will be difficult to top this effort.
Thanks to Overtkill’s
size, the sculpt is extremely detailed. He’s so big that anything else
would have been unacceptable. Paint has been expertly applied,
especially the fade in-between flesh and metal on his chest. His cyborg
parts all have a silvery shine that actually looks like metal. The color
scheme is pleasing as well – the combination of emerald green, gold,
flesh tone, and silver makes him stand out even under low-light
conditions. The accent of the gold chains gives him that savage look –
if the exquisitely evil grin on his face doesn’t do it for you. The
parking meter accessory is great and even warrants some attention. (You
can clearly read the "time expired" message.) Articulation is
incorporated very well. He’s got the usual articulation points: hips,
feet ("piston" type – very cool), waist, neck, wrists, and
shoulders. (Big points for the shoulder armor that hides the joints
without limiting their range too much.) So, range of poseability is
quite good, even though he strays on the tippy side in some positions.
And he also sports some hidden guns in his forearms.
Playability suffers a lot
from not being able to move the joints easily, especially his neck and
wrists. I had to apply a lot of pressure to get his wrists moving –
even after trying the ol’ freezer trick. Parents probably won’t buy
this for their kids, but if they did, they would be the ones playing
with it because the kid isn’t strong enough to move his joints. The
other big hit to the playability score comes from the chains. They’re
plastic and very, very easy to break. (He comes packaged with the chains
twisted-tied to him, for display purposes, leave some of them on so you
don’t lose them.) It’s fun to tie up GI Joes or He-Man
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figures and
re-enact those climatic "tied to a train track" scenes, but
when it usually results in the chain being broken, the effort isn’t
worth it. The rubber hoses attached from his waist to his legs can be
ripped off under heavy play. But if you still choose to play with
Overtkill, you can have some fun. Besides the aspects mentioned above,
he’s fairly tough and the parking meter is a great accessory. (It’s
pretty big, so losing it is harder to do.) Be also wary of the sharp
bits up his spine and on his leg gauntlets. And finally, he’s to scale
with the other figures in the series – he towers over them – so
there are some points scored for compatibility.
Overtkill III’s a great
display piece with some play possibility and a must have for any fan of
Spawn or Greg Capullo’s renditions of Spawn.