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By
my own omission I am a jaded and cynical gamer (for the most part).
Playing so many games with the same objectives, tired stories and
“me too”-ness it’s easy to fall into the trap of judging
everything as a rehash with no originality.
Although McFarlane Toys has released repaints of past action
figures previous to Spawn Reborn 2, it’s only now that I felt the
creep of cynicism on my shoulder.
The
Raven Knight was originally released with Spawn 11 (Dark Ages Spawn) and
it was the figure that really sparked my action figure collection.
It was a big figure with a certain amount of quiet menace about
him and just looked cool on my dresser.
With this series, McFarlane brings us a repaint of Raven Knight,
with a couple of improvements.
The
sculpt, detail and articulation is exactly the same as that from Spawn
11, but the paint application is new. Instead of the rust red, black and fleshy highlights, this
version is colored with off-white, silver/gray, and green highlights.
I really like this color combination – even more than the
original. This paint job
makes the figure stand out far more than the dark, dusty colors on the
original. In fact, most of
the figures included in Spawn Reborn 2 use lighter color combinations to
make the figures stand out.
Raven
Knight’s upper body articulation is good and allows for different
poses. He has ball-jointed
shoulders and seams at the biceps, which doesn’t sound like a lot but
taken with the sculpt of the arms and the hidden torso joint there is
actually quite a few different poses available.
His hips are seam joints as well, but these are completely
useless in terms of poseability because there’s really only way to
keep him standing. The
resulting stability is a real plus.
You really wouldn’t want Raven Knight falling off a shelf.
Not only because you risk breaking something but also because
that vicious-looking spike could easily puncture you or skewer an
eyeball.
The
accessories consist of the removable helmet and big battle-axe pegs into
his left hand. On the
original figure, the shoulder pads and thigh plate on his left leg were
also removeable – and extremely loseable.
McFarlane has addressed this by gluing them in place.
If you want to pry them off, go ahead!
But I’m glad they’ve been glued in place so they can’t be
lost.
And
so to the issues of playability… Realistically, playability is pretty
low, mainly because of the sharp spike but the howling demonic visage
doesn’t help either. My
other gripe is the battle-axe. I
like the fact that it’s big and therefore harder to misplace, but the
pegs that secure it to his left hand can be snapped off.
If it’s pegged in his hand this means the pegs remain firmly in
the holes in his hand. I
speak from experience on this one – during a slight play-test they
both snapped forcing me to glue the axe to his hand.
Also from experience, the spike is easy to snap off.
On the original figure I glued (and re-glued) the spike in place
a half-dozen times so I’m being really careful this time around.
This
repaint of Raven Knight is clearly aimed at those that missed the
original the first time around. Whether
or not owners of the original pick up this version really depends on
taste. Do you like the new
colors? Then you won’t be
disappointed.
-
Omni
(June
6, 2004)
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