One
day, all action figures will be packaged as component parts that
have to be assembled before play can commence. They will eventually end
up where Lego, Tinkertoys and Mechano started. At least this was my
initial thought when taking Sarah Connor out of her plastic casing. This
idea was sparked by her interchangeable right arms.
My
second thought was, “Why is she included in the Movie Maniacs line?”
Think about it. She’s not a masked serial killer, she’s not demon
spawn brought to life by black magic, and all her internal organs are on
the inside. How does she classify as a “maniac”? Granted, in
Terminator 2 she sticks that psychiatrist with a hypodermic full of
cleaning solution, but she didn’t actually push the plunger. I view
her inclusion as a way for McFarlane to wedge the door open to allow
other, less demonic, maniacs like Robert DeNiro in Taxi Driver or
Anthony Hopkins as Hannibal Lecter to be included in the MM line.
However,
I digress.
Sarah
Connor is another great addition to the MM series (and T2 sub-series).
There’s positively no denying who this is, especially while she’s
wearing her sunglasses (even though the facial sculpt isn’t very
accurate). The overall sculpt is pretty good; however, her arms and
especially her hands make her look like a gun-toting granny. She looks
absolutely wrinkled!
At
this point in the MM development, having such a rough sculpt is almost
inexcusable. Granted, Sarah Connor is supposed to a rugged character but
there’s a fine line between rugged and aged.
Sarah
Connor is all about accessories. She comes packed with a handgun,
hunting knife, assault rifle, sunglasses, and an extra right arm. (The
picture at right shows her with a ball cap - this must be a variant
because I’ve never seen one with the cap.)
The
arm can be swapped for more variety of poses - a welcome addition since
her legs
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lack
useful articulation. The guns fit snuggly in her hands and
the handgun and dagger secure nicely in their holsters. (The functional
belt rounds out the survivalist ensemble.) The sunglasses are another matter
entirely. There seems to be no way to secure them to her face. Even when
she’s not being played with, just standing on her own or posed in a
diorama with the other T2 figures, they simply fall off. Because Sarah’s
hair can’t hide peg holes they haven’t been included. This means you
can either make sure you know where they are at all times or simply glue
them in place. The vest is removable thanks to the removable right arm. So,
Sarah has much display potential but be warned, she is on the tippy side
thanks to the legs.
Playability
is somewhat limited thanks to the uncooperative leg articulation and the
small accessories. Goofing around with the other T2 figures is kind of
fun and Sarah lives up to her tough demeanor as she’s fairly durable.
Once again though, the small pieces bring down the score.
Sarah
Connor is a good way to round out your T2 collection. Although she’s a
bit wrinkled she’s still a good addition.