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Series: Movie Maniacs 5, Terminator 2

 

Craftsmanship: 8.0 / 10

- Wrinkly arms and hands?

- Good poseability but tends to be tippy

- Perfect accessories

- No place to peg in he sunglasses

 

Playability: 6.9 / 10

- Lots of accessories to lose

- Legs just aren’t articulated in the right areas

- Good possibilities with other T2 figures

 

 

 

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Sarah Connor (Movie Maniacs)

by McFarlane Toys

 

sarah connor

 

One day, all action figures will be packaged as component parts that have to be assembled before play can commence. They will eventually end up where Lego, Tinkertoys and Mechano started. At least this was my initial thought when taking Sarah Connor out of her plastic casing. This idea was sparked by her interchangeable right arms.

 

My second thought was, “Why is she included in the Movie Maniacs line?” Think about it. She’s not a masked serial killer, she’s not demon spawn brought to life by black magic, and all her internal organs are on the inside. How does she classify as a “maniac”? Granted, in Terminator 2 she sticks that psychiatrist with a hypodermic full of cleaning solution, but she didn’t actually push the plunger. I view her inclusion as a way for McFarlane to wedge the door open to allow other, less demonic, maniacs like Robert DeNiro in Taxi Driver or Anthony Hopkins as Hannibal Lecter to be included in the MM line.

 

However, I digress.

 

Sarah Connor is another great addition to the MM series (and T2 sub-series). There’s positively no denying who this is, especially while she’s wearing her sunglasses (even though the facial sculpt isn’t very accurate). The overall sculpt is pretty good; however, her arms and especially her hands make her look like a gun-toting granny. She looks absolutely wrinkled!

 

At this point in the MM development, having such a rough sculpt is almost inexcusable. Granted, Sarah Connor is supposed to a rugged character but there’s a fine line between rugged and aged.

 

Sarah Connor is all about accessories. She comes packed with a handgun, hunting knife, assault rifle, sunglasses, and an extra right arm. (The picture at right shows her with a ball cap - this must be a variant because I’ve never seen one with the cap.)

 

The arm can be swapped for more variety of poses - a welcome addition since her legs 

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lack useful articulation. The guns fit snuggly in her hands and the handgun and dagger secure nicely in their holsters. (The functional belt rounds out the survivalist ensemble.) The sunglasses are another matter entirely. There seems to be no way to secure them to her face. Even when she’s not being played with, just standing on her own or posed in a diorama with the other T2 figures, they simply fall off. Because Sarah’s hair can’t hide peg holes they haven’t been included. This means you can either make sure you know where they are at all times or simply glue them in place. The vest is removable thanks to the removable right arm. So, Sarah has much display potential but be warned, she is on the tippy side thanks to the legs.

 

Playability is somewhat limited thanks to the uncooperative leg articulation and the small accessories. Goofing around with the other T2 figures is kind of fun and Sarah lives up to her tough demeanor as she’s fairly durable. Once again though, the small pieces bring down the score.

 

Sarah Connor is a good way to round out your T2 collection. Although she’s a bit wrinkled she’s still a good addition.

 

- Omni

(January 5, 2002)

 

 

 

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