Once
I got over my initial disappointment of the Soul Calibur II figures, I
found there’s much to recommend them to Soul Calibur II fans.
My
initial disappointment had to do with their size.At about 4 ½” inches each, they didn’t match my 8” to 9”
imaginings (which is practically a McFarlane standard).But that can probably only be blamed on my “skimming” of the
product description – I think I read as far as “Soul Calibur II.”That was all I needed to get my interest.The disappointment waned and I could appreciate the collection as
a whole.
But
first, you have to get these guys out of the package.Each figure comes boxed with a pentagonal display base (with a
built-in rotate feature) and card backdrop.And McFarlane has done a great job making each figure so attached
to the box, it’s like performing root canal work to remove the
figures.I like to think
I’m fairly deft at removing action figures from their packages but
these babies took a long time to remove – even just using brute force.
Ivy
is sure to grab a lot of attention from male gamers for a couple of
reasons: her whip sword and regular short sword.Of all the figures in the set, she is the only one with a couple
of weapons, which helps a bit changing things up for display.Her sculpted stance accommodates both weapons, but I tend to
favor the whip sword.She
has five points of articulation and actually manages to be the most
poseable of the five, but they’re all seamed.The paint job is accurate to the game renderings; however, her
upper body flesh sports a matte finish while her thighs are glossy. (At
least, on the review figure.)
Nightmare
is probably my favorite of the bunch for his weird gothic/organic
combination.He also has
the biggest sword.But
again, he doesn’t possess much poseability (4 points); however, the
sword is so big that even a minor change can make the figure look very
different.Nightmare is
very detailed, getting the rivets and sinew right on.A point of interest – impossible to see from a distance – are
the eyes.It’s amazing to
me that the eyes were included at all because the slit on either side of
helmet are so small that they could have been skipped.The blood red “ponytail” makes a for a great color mix –
the blue steel, the silver highlights and the brown bone capture his
game likeness.
Voldo
– everyone’s favorite blindfolded blade expert – may be the most
McFarlane-esque figure.You
can’t help but draw some similarities between some of the Tortured
Souls figures or Dorothy from the upcoming McFarlane’s Monsters
(featuring the Wizard of Oz).Bondage
and blades, and all that.At
least Voldo keeps his intestines on the inside and skin firmly secured
to his body.Regardless, he still has a strong “creepy” factor.I like the color scheme and the detail of the armor is very good,
especially on the scabbard that plugs into his back.His articulation is low – the best chance for different poses
is his left arm (simply due to Voldo’s sculpt).
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Astaroth
is your typical big brute, armed with a huge battleaxe.Of all the characters, Astaroth is the least poseable, but
probably the most menacing.He’s
in the middle of a double-fisted swing and only his waist can be moved
when installed on the base.The
axe is removable but why would you want to?The way he’s sculpted, you can't even move his arms much.Just leave it – that’s the way it was meant to be.Like the other figures in the set, Astaroth is packed with detail
and a stellar paint job – the regal purple is put to good use – but
the helmet "horns" seem to be a bit of overkill and strays from the videogame
version.
Necrid
rounds out the set and marks McFarlane’s character contribution to the Soul
Calibur universe.GMR
(September 2003) describes Necrid as “taken straight from the pages of
Bad American Comic Book Design 101.”Are those fighting words?Whether
you buy that line or not, Necrid manages to fit in with the set, even
though he’s not one of the original characters from Soul Calibur.Typical of a McFarlane creation, Necrid, as his name might
suggest, is a bit demonic and dead-looking.Once again, because of the straightforward seam joints there’s
not much in the way of poseability.Like the other figures, a ball-joint here and there, would have
created many more opportunities for display.The color is good but they’re so earthy he doesn’t stand out
as well as the other figures when the backdrop is installed.
Playability
for the set is practically zero.These
figures cross the line from action figure to strictly collectibles.That’s not necessarily a bad thing because the display
properties are very good, particularly when you have all five arranged
with their bases in a line or a geometric shape creating a “Hall of
Heroes” effect.
Bigger
figures with better articulation would have been my choice, but even so,
the Soul Calibur II figures should satisfy fans of the game.