While
these three figures are all identified by different names – generic
UNSC Marine, Sergeant Stacker, Sergeant Johnson – they’re so similar
that I’m reviewing them together.The only thing separating the figures is the head sculpts:
Sergeant Johnson is chomping a cigar, Sergeant Stacker sports a goatee
and a scar on his face, and the UNSC Marine features a doo-dad studded
helmet.
Aside
from the head sculpts and Johnson’s forearms, the figures are
identical.They have the
same articulation at exactly the same points with the same armor and
paint applications.But
they all fall short of Master Chief in terms of playability and
articulation.
The
upper body features close to the same articulation as Master Chief.The Marines have hinged elbows, seamed wrists and waist,
ball-jointed shoulders, and seamed necks, but they lack a seam joint
just above the elbow.It’s
amazing how much a seam joint can completely effect the poseability of a
figure!Not helping the
poseability is the lack of articulation for the Marines legs (aside from
hinged ankles joints).While
this does ensure a more stable display figure it’s a shame they
weren’t given the same articulation as Master Chief.If there was that articulation, conga line dioramas would have
been possible!We came this
close to being able to enact the action figure version of Halo: The
Musical!
But
I guess that’s okay…
There
are other problems with the Marines.For starters their hands don’t hold the weapons quite as
snuggly as you might expect; however, they have no problem holding any
of the accessories – namely the various human and Covenant guns.And while I’m talking about the guns… I know it’s faithful
to the video game source, but why don’t the Marines have any place to
stow their extra guns?There’s
nothing I hate more than losing accessories (except
maybe war, religious
intolerance and government ineptness) so it’s always a bone of
contention with me when there isn’t a place to put the extras.
Although
the Marines aren’t as eye-catching as Master Chief thanks to a mainly
average paint application and airbrushed sculpt, they still manage to be
appealing on display, particularly in a group.
Playability
ranks high if you have a few other Halo figures.As the Marines are mostly immobile from the waist down, they
manage to pretty durable, which is a good thing because the Marines tend
to draw the short
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straw when presented with danger situations (i.e.
they’re the first ones to die).I
thought for sure that their rubber hands would easily pop out of their
sockets but as of this writing, they have yet to be disconnected.These are the first figures in a while that I’ve really put
through the wringer for a play test.They were buried, thrown, dropped and kicked all over the
backyard and they came through fine, although they did pick up
scuffmarks and a layer of dirt.It
actually adds to the figures – it makes them look really
battle-hardened.
Joyride
could have made the Marines more appealing with a few more articulation
points and possibly more textured armor.Or hell, even making one of them left-handed would have gone a
long way to making them absolutely essential for Halo fans and
collectors.That being
said, if you’re a Halo fan it’s worth it to snag at least one Marine
so you can set up some cool dioramas.