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Buying League of Legends Accounts? Yea its a thing!

Why Do People Buy League Of Legends Accounts?

If you’ve played League of Legends for long enough, then you’ve probably come across people who buy LoL accounts at some point. Unknown to many players, these smurf accounts can be purchased online from a range of different websites and are extremely popular.

But with League of Legends accounts being free to create, why do people buy League of Legends accounts in the first place? We spoke to UnrankedSmurfs.com to find out the top reasons why.

To Practice New Champions and Tactics

One of the most common reason players buy League of Legends accounts is to help them practice and learn new champions. Players take the ranked ladder very seriously and will do anything they can to give themselves a competitive edge. If a new champion gets released or there is a major rework of an old champion, competitive players will be looking to take advantage of it in their gameplay. However, instead of risking their current MMR to learn a new champion or strategy, they will instead use a secondary account.

Although there is always the option to play regular unranked games, the experience is never the same. Unranked games are often full of amateur players who go AFK and are there to have fun, not to win. Instead, players use their secondary account to practice champions in ranked games without affecting their current rating. This means if they lose MMR while practicing, it won’t affect their actual rank on their primary account.

To Play On Multiple Regions 

Another reason people buy League of Legends accounts is that it allows them to play on multiple regions with ease. Currently, you can only play on one region with an account. This means if you signed up for an NA account, you’re limited to the NA region only. Of course, it is possible to transfer your account to another region such as EUW, but at 2600 RP for a one-way transfer, it’s not cheap.

If you convert 2600RP into USD then it comes out at around $18 for a transfer. For a one off fee, it might be justifiable. However, what if you want to play on both EUW and NA regularly? Then you need another account.

Leveling an account takes time, and not everyone has the time (or patience) to do it. If you think back to how long it took you to reach level 30, would you really want to experience that again? Instead, many players opt to speed things up by buying a second League of Legends account to play on. For around the same price as the server transfer fee, players can get another account which they can use at any time. This means they can freely choose between playing games on NA and EUW without having to buy a transfer every time. As you can see, it’s much cheaper in the long term.

To Play With Their New Friends

League of Legends is a very social game with a large following and big community of fans. Players often play with their friends in order to make the games more fun and enjoyable. While many players also introduce their friends and family to the game for the first time to show them what they’re missing out on.

If an experienced player is trying to teach a new player how to play then it can be very tricky. An experienced player will have considerably higher MMR points than the new player. This means if they group up and play some games together, the players whom they are put up against will also have high MMR. As you can tell, it’s not the best idea when you’re trying to teach someone how to play the game for the first time.

To solve this, many players often buy brand new unranked smurf accounts which have never been played on. By purchasing a new account, players can play with their friends against other new players which make the games a lot easier, especially for new players.

To Destroy Noobs

Playing competitive League of Legends games at a high skill level can often be challenging and frustrating, especially when you’re on a losing streak. For some players, there’s nothing better than destroying some noobs to help them unwind. In order to play against low skilled players, you need a new account with a low MMR rating. Also known as smurfing, the term refers to an experienced player who plays on a different account to play with low skilled players.

If you imagine a Diamond player against a team of Bronze 5 players, you can imagine how much of a noob stomp it would be. Although it is often frowned upon by many players, it’s still a popular reason why people buy League of Legends accounts.

To Get Rare Skins

The final and most popular reason people buy League of Legends accounts are to add exclusive content to their LoL collection. Throughout the history of LoL there have been numerous releases of rare champion skins and ward skins. These rare skins are highly sought after with some players even willing to pay hundreds of dollars for rare skins such as PAX Twisted Fate and Black Alistar.

Back in 2014, Riot disabled the ability for players to redeem skin code in the game. Prior to this, there was a huge market of players selling skin codes for hundreds of dollars. Nowadays the only way to get these rare skins is to buy an account with them already redeemed.

Owning these skins in the game not only makes players look like a true LoL veteran, but players also love to show off to their friends. Having a rare skin in the game that you can’t get anymore gives you ultimate bragging rights and will make all of your teammates envious.

As you can see, there are plenty of reasons why people buy League of Legends accounts, and most of them are not as bizarre as you would think.

Lego Boost Available for Pre-order

Lego has opened pre-orders on their children's programmable set, Boost.  Boost is aimed at younger children than its other programmable line, Mindstorms.  The base Boost set contains the blocks and instructions to build five different models.  The models are programmed via a kid-friendly icon based interface which can be downloaded to a tablet of your choice.

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Overwatch Five Tips to Have a Successful Season Five Placement

Overwatch season five starts today, and I couldn’t be happier. We didn’t even have to wait a week between season four and five, which means I haven’t forgotten all my sweet moves that propelled me to an above average season rank. That said, I always hear/see people asking what they can do in order to get the best season rank (SR) out of their placement matches. You have 10 chances to kick off season five as Grand Master, so let’s go. Here are my five tips on how to start Overwatch season five with the best placement matches.

1. Team up: Find a good partner or two to work with during placement matches. Going solo is risky as you never know what team you will end up with. Is it a super squad or a bunch of people just trying to get through placements and get their rank. At least with one partner you can work together.

2. Communication: Use your mic. Even if you hate doing it, communicating with your squad can be the difference between a W or L.

3. Practice: So the season started, who cares! It’s several months long. You have plenty of time to swing up and down in your season rank. It’s a much tougher battle going from 1500 to 2500 than 2500 to 3000. Work on your aim and player skills.

4. Get on fire: While Overwatch doesn’t really say what all is involved with your season rank, there are three things that matter the most. Winning, Kills, and time on fire. I love Lucio, but I’m going to be looking at Soldier 76 or Roadhog to do my placement matches.

5. Adjust your play: During player selection, find out what your team needs and see if you can fill that void. This is where the microphone comes in handy “I’m a better Zen than Mercy for heals.” Stuck at a choke? Fly over. Getting wrecked by Bastion? Switch to counter. Help yourself by helping your team.

Bonus tip: Have fun! Seriously, don’t be toxic. If you feel tilted because you lost two in a row, stop and do something else. Go crazy with Winston in Total Mayhem arcade mode – So satisfying to go ape and fling people off maps.

Follow these five basic tips and you should be able to have a solid SR placement. Best of luck to everyone in season five!

intel i9 gaming cpu

Intel i9 CPU, a Glimpse at the Future?

“Wow”. That’s all I could think when I heard about the new Intel i9 processor for the first time.

intel i9 gaming cpuJust as we all expected to hear typical “slightly more power, slightly more efficiency” we are served on every new CPU series premiere, Intel surprised us by releasing a completely new, high-end CPU that is at least a few miles ahead of its market competition.

Coming at a whopping price of $1,700, Intel i9 is simply a glimpse into the future of super processors and powerful computing engines with almost no limitations. For the very first time, a commercial chip available to the public offers 18 cores and 36 threads. Yeah, you heard me right. 18 cores.

If you’re unfamiliar with the nerd & technical jargon here’s a short paragraph answering the question “what are these cores are why are they so important”:

Cores are “subunits” of the processor. The more cores your computer has, the more tasks it can do simultaneously. To understand how it affects the quality of your work you should imagine a straight pipeline filled with tasks. Switching to a specific task requires taking out all that stand in front of it and putting them into the back of the pipeline, essentially moving that long virtual queue. Multicore setup uses additional pipelines, enabling the computer to access & cycle tasks easier, essentially making it faster.

Sadly, it doesn’t mean that our games and programs will magically run better once we buy this powerful upgrade. First, they need to support such solutions. This is why the monstrous Intel Core i9 will be no more than a cool gadget, even among the richest gamers (at least for now). PC games simply can’t take advantage of this feature and even the most demanding ones, such as the Witcher, will rarely use more than 4 cores.

Does that mean that Intel released a product that won’t find appeal in any group and we are not ready for such futuristic products yet?

Not really.

But there are a few groups which welcome this new piece of silicone open-armed.

Take programmers for instance. Compiling the code and using extensive virtual machine/server setup uses a lot of resources, often far more than they have. Another group are video editors – these guys, especially the studio professionals, see this CPU as a salvation and a powerful tool, greatly enhancing the quality of their work.

Speaking of videos – casual users who have some spare money, watch a lot of 4k videos and are interested in Virtual Reality and its possibilities are another big audience for this product.

What about gamers?

Well, our group wasn’t completely left alone in the darkness. Those of you who enjoy streaming, have a good internet connection and use the highest settings might see that as a good opportunity to improve their experience for themselves, and their viewers.

All-in-all Intel has presented a great CPU of the future, however, for now, its use will be limited to hobbyists, professional editors & programmers as the unexceptionally high price and limited usage are likely to scare many PC users off.

Overwatch Heroes get Updates. Hanzo Buff, Soldier Nerf?

General

Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section

Developer Comments: By default, weapon recoil recovery is overruled by downward crosshair movement. This means that downward movement during the weapon’s recoil recovery phase will override the weapon’s natural recoil recovery. This option allows you to remove this functionality, meaning a weapon’s natural recoil recovery movement acts independently from downward crosshair movement. In practice, this will make your crosshair move faster if you aim downward during the recoil recovery window.

Character Specific

Genji

Removed the attack delay from Genji’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing

Developer Comments: This is a quality of life change to make wall climbing feel better.

Hanzo

Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing

Storm Bow Increase charge speed by 10% Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held

Developer Comments: Decreasing Hanzo’s draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji’s wall climbing, this is a quality of life change that will make climbing feel better.

Orisa

Fusion Driver Damage reduced by 9%

Protective Barrier Cooldown reduced from 12 seconds to 8 seconds

Developer Comments: To help Orisa maintain the front line for her team, we’re reducing the cooldown of her Protective Barrier. This change also helps her reposition the barrier more easily when needed. To compensate for this new defensive strength, we’re reducing her Fusion Driver’s damage, as it felt too high.

Reaper

Wraith Form Ammo is now entirely refilled when Wraith Form is used

Developer Comments: Wraith Form is typically used as an escape ability after firing. This change gives Reaper a fighting chance if an enemy chases him down as he uses it.

Reinhardt

Earthshatter Effective height has been lowered from 3 meters to 2 meters The height threshold of objects that Earthshatter can “climb” has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it moves along the ground.

Developer Comments: Earthshatter tended to climb unexpectedly high, frequently hitting targets that were significantly above the ground. These changes help the ability stay more grounded.

Soldier: 76

Heavy Pulse Rifle Bullet damage decreased from 20 to 19

Developer Comments: Soldier: 76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.

Overwatch: How to play as Zarya

Zarya is one of the strongest characters in the game but so often used improperly and that renders her nearly useless. We put together a few tips on how to play Zarya but frankly the biggest point to make is PING YOUR ULT STATUS. Zarya has one of the best ults in the game but it is without a doubt the most critical so use in combination with another ult say Genji, Soldier or someone else with serious killing power. There is not much that is more frustrating in OW than watching Zarya solo-ult only to get a single kill or just see the enemy team floating around behind a Reinhardt shield.
So here we go, our top tips for playing Zarya.

Zarya Tips:

  • Her beam is far stronger than the explosive charge. Explosive charge requires direct hits to be most effective. You have to use your particle barrier to increase the weapon’s damage. At 100% charge, she is deadly.
  • Particle Barrier for you: engage only after you are being shot. This will increase your cannon strength. Shield only lasts for 2 seconds and has a 10-second cooldown. Use wisely
  • Use the projected barrier to shield your team! A barrier on a teammate from a charging Reinhardt can save their life and increase your charge.
  • Best uses for projected barrier – flanking ally, ally’s caught in an ultimate, ally who is in the middle of the fight (think Winston), when ally is using their ult (McCree, Pharah)
  • Use explosive charge at a distance or in face to face battles.
  • Shoot the Graviton surge at enemy feet to avoid it being
  • Call out your ultimate! Ping your status!
  • Combos great with following ultimates – Reaper, D.VA, Junkrat, Tracer, Pharah, Hanzo, Soldier, Genji
  • Use your explosive charge during the ultimate as they should all be direct hits.
  • Zarya is a good counter to: Winston (absorbs his cannon easily), Genji (deflect does not work on beam), Mei (Particle barrier stops freezing)
  • Zarya is weak against: Pharah (Hard to hit), Widowmaker (too far away), Bastion (Sentry form destroys her quickly).
  • Although a tank, try and keep your distance until you have 50% charge or higher to be more effective.
  • Need to move in and out of battle, build your charge and barrier allies.
  • Use your microphone and team up your ultimate with an ally!!!

Teamwork makes the dreamwork.  Your system has a microphone, use it!

february releases header

Bringing back the Dead: HotS 2.0

Many of us got hyped when Blizzard announced changes into their MOBA – Heroes of the Storm. Overhauled progression system, improved interface, a new map and A LOT of freebies. The last one is especially exciting – All who log into HotS before 22nd of May get to claim a 20 hero bundle for free.

Buying these heroes with real money would cost you at least 80$, making this a perfect deal for both new players, wanting to try different heroes without spending countless hours grinding gems, the in-game currency, and old veterans who want to complete their collections or try something fresh. For now, you can choose between four bundles – Assasin, Flex, Support & Specialist and Tank & Bruiser bundle. Even if you don’t plan to play HotS a lot, don’t look a gift horse in the mouth. You never know when you will use them.

Coming straight out of Overwatch, loot boxes are now a part of Heroes of the Storm. As you level up your heroes, you will open loot boxes containing random new emojis, booster packs, skins and even heroes!

With this system loss streaks and bad games are now much more bearable, as even if you happen to be on a losing spree, the game still rewards you for playing. Duplicate items are broken down, adding shards (used to buy more chests or heroes) to your account.

It is not hard to notice that this is a desperate effort to bring dying HotS back to life. Despite being pushed and promoted almost everywhere, HotS did not become a hit Blizzard wanted to. Seen as a “dumbed down” MOBA by both League and Dota players, it never managed to build a huge player base. Even today, one of the biggest group of HotS players are those who play a game or two in-between other MOBAs to calm down and relax after hard & demanding matches. Seeing declining player base of the game they have so heavily invested in, Blizzard will do anything to avoid the grim end.

It wasn’t supposed to end up like that.

In Blizzard’s original idea, Heroes of the Storm was supposed to be a game changer. A MOBA without a steep learning curve and toxic community, yet complex and enjoyable for the viewers. By removing mechanics common in other games of the genre, such as last hitting or denying, the game hopes to resolve the issue of having less mechanically skilled players drag the team down after tough early game. Focus on team fights and brawling was supposed to give these players a chance to shine and be relevant while improving everyone’s experience. All while keeping a high skill ceiling, allowing the game to grow into a successful eSport.

Perhaps Blizzard overlooked the fact things they call “issues” are actually what makes these games interesting?

The Uprising has fallen

It was fun while it lasted!

As the 1st of May passes, Blizzard sticks to their promise and removes the Uprising event from Overwatch.


For those of you who happened to be on holiday from 11th of April till today a few words of introduction. Uprising was a seasonal event, in which players could for the very first time dive into the lore of Overwatch.

The world of Overwatch is beyond the shadow of a doubt one of the best-written universes in gaming. Sadly, many people don’t know anything related to it as the game does not ram it in your face by any means. For them, Overwatch is all about fun & shooting, with some lore-related flavor texts here and there. But by no means is that wrong! They bought a game, a quick, fast-paced shooter to kill the boredom during these pesky winter evenings! If they wanted to experience a deep and touching storytelling, they would have chosen Planescape: Torment (can you think of a more classical example of a top-notch narrative in a game?) right away and wouldn’t bother with Overwatch at all.

Until the Uprising, the lore was accessible only through comics, stories, and animations (the quality of which, by the way, matches Pixar movies). There was no actual way of replaying the events that have shaped the Overwatch’s world.

The Uprising scenario allowed players to replay Tracer’s first mission. In this story, Torbjörn, Reinhardt, and Mercy had to defend King’s Row from swarms of attacking omnics. In a Left 4 Dead-style PvE Brawl, the players could finally take part in canon events and become heroes of the Overwatch lore.

To keep it fun, Blizzard enabled an all-hero mode allowing to use all characters. The event rewarded participants with seasonal loot boxes containing unique content, unobtainable elsewhere.

In total 114 new items were made available. Needless to say, newer players will look jealously upon veterans equipped with them. Special mention goes to Blackwatch McCree and Combat Medic Ziegler Mercy – these two skins look so well that it will be hard for Blizzard to release something better (these outfits come with Legendary quality; there are 6 other Legendary skins and 2 Epic outfits).

Blizzard stated that more lore-related events are to come, however, as of yet there are no plans to introduce a story mode into the game.

I find this quite sad.

There is so much story that needs to be told.

The biggest upset in recent eSport raises a question on the format of tournaments.

Many fans watched in silence as SG Gaming, a relatively unknown Brazilian stack, knocked Team Secret off the 3000000$ price pool Kiev Major. Long will this match linger in our memories as one of the greatest upsets in the history of eSports.

This event sparked a fierce discussion in the eSport community regarding the single-elimination format of the tournament. No wonder, seeing that next round showed that while SG Gaming is a good team that can put up a fight, they are simply one level below other teams. Given a chance to climb the lower bracket, Secret would have had a good shot at changing the outcome of the entire tournament.

Supporters of the double-elimination format bring up a strong argument that if a tournament is to crown the current champions among all teams, independently of things between particular ones. Almost every team has their favorite scrimmage partners who know them like the backs of their hands. Skills showed in matches between such teams are not the accurate reflection of their power level because understanding your opponents style is important in all eSports. In such situations (ex. unlucky seeding), a better team, who would have stomped the tournament otherwise, might end up knocked out by their scrim partners.
It is also relevant in games where “cheese” tactics exist. A team or player may use a surprising strategy to win one match but still lose in the long run. Tournaments should reward masters, not one-trick ponies.
Not everyone agrees with that stance.
Some people say that tournaments should encourage these high-risk high-rewards plays as they are what allows us to see mesmerizing underdog stories. They point out that it is leagues’ and general rankings’ role to show the most consistent teams and tournaments are all about the feeling of the moment and glorious victories. In their opinion, a champion should withstand all obstacles and cheeses. Should a team overlook an issue, they shall pay the price. Like in war, there are no second chances. That’s a pretty good point when you consider the fact that it was Secret’s pride and cockiness that cost them a shot for 1000000$.

Apart from that, there’s an issue of time & money – tournaments played with double-elimination format take essentially double the time of single-elimination ones.
It may seem pretty good for the viewers for they wouldn’t just watch more games but also sometimes get a second chance to root for their beloved team as they would struggle to fight through the lower bracket, however, it is disastrous for organizers. It’s already common to see games dragging out for hours. Doubling that would mean either additional costs (and these events are already quite costly) or cutting down the number of teams. The latter means that while some may be happy to see their team for the second time, others may not get to see theirs at all (and that means fewer viewers, fewer tickets sold and smaller tournaments).

There is no straightforward answer to the question about the formats. The only thing we can be sure is that now Team Secret will think twice before underestimating their opponents.

What do you think about it? Should there be a standard format or should it be up to individual tournaments? Let us know what you think in the comment section below!

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