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Masters
of Doom:
How
Two Guys Created an Empire and Transformed Pop Culture
Most
of us have heard the stories or, more accurately, the rumors and myths
of how id Software came into being and how they produced some of the
most influential games ever.Possibly
this is why David Kushner’s Masters of Doom proves to be such a
fascinating read but more likely because he takes a thorough look at the
Two Johns: John Carmack and John Romero.I read through Masters of Doom in almost one sitting thanks to
Kushner’s style and the tale he weaves, rendered all the more
compelling as it’s true and exposes secrets I never thought I’d find
answers for such as why Romero’s head’s on a spike in Doom 2 and
what goes on behind closed doors at id.
After
putting the book down I couldn’t escape the idea that Carmack is a
borderline psychopath with a high IQ – a real-life foil for Batman or
James Bond – or some kind of advanced robot (powered by pizza and diet
Coke) sent from the future to alter the past.Up until reading the book, I figured he was just a misunderstood
artist/hacker, lacking social graces, that worked in programming
languages instead of oils or clay.
At
times in Kushner’s book, Carmack takes on the dimensions of a paranoid
Joseph Stalin, but suffers bouts of being a crybaby.On more than one occasion, Carmack threatened to walk – and
take his latest graphics engine with him.Since he was the brains behind the coding, id could have quite
easily sunk.Carmack’s
passion is coding – making graphics move faster, look smoother and be
more real-to-life.So much
so, you get the impression he could easily crack the Matrix.The scary part is that I get the feeling he’s only scratched
the surface of his abilities – just as long as he stays in gaming and
doesn’t turn his attention to world domination.
At
first glance, Romero is completely the opposite.He comes off as a nice guy and knowing more about games than
anyone else.Romero is
almost too nice for his own good, unable to fire all but the biggest
cretins (which is in part why Ion Storm collapsed, something else
Kushner explores but only in broad details).One of the biggest
surprises is that Romero is a pack-rat, keeping anything and everything
in his travels, which is in part why Kushner’s book is so complete.(Kushner also spent a lot of time interviewing Carmack, Romero
and many other people connected to id.)
The
scope of the book is broad enough to include issues that have surrounded
gaming for the longest time: violence stemming from videogames, supposed
delinquency of minors caused by videogames (ironic considering Carmack
spent time in juvenile hall for stealing computers in his youth), and
how games (in general) are created, from coding to making publishing
deals.
Kushner
takes us to places we’ve never been, like id’s early meeting with
Sierra Online’s Ken Williams, before Castle Wolfenstein hit gaming.He also paints a pretty picture of what happened at a Microsoft
press event as Bill Gates attempted to promote Windows95 as a gaming
platform.In his taped
address he sported a black trench coat and shotgun, which he used at one
point to blow away an imp.Needless
to say, Microsoft’s PR handlers scooped the tape (and probably buried
it).
The
most striking revelation comes early in the book.Although a culminating event can never be traced back to one
particular origin – cause and effect is never that simple – one
can’t help but come away with the idea that Castle Wolfenstein, Doom,
and Quake would not have come about without the world’s most famous
plumber.In the earlier
days of PC gaming, consoles were more advanced than PCs and it was the
Super Mario games on the Nintendo Entertainment System that Carmack used
as inspiration to create scrolling technology for the PC.Without that step, there would have been no Commander Keen, no
Wolfenstein, no Doom, no Quake – quite possibly without Mario, Carmack
may have turned his attention to global domination.(And the mainstream media is always making out videogames to be a
bad thing!)
Without
a doubt, anyone even with a passing interest in gaming – PC gaming in
particular – should read this book because it’s not just about two
guy named John and their relationship, it’s about how games are made
and presents the idea that every company and game out there has a
history.
On
the whole, Masters of Doom is an invaluable resource and a good read.Definitely recommended.