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Platform

Saturn

 

Genre

Platformer

 

Publisher

Sega

 

Developer

Sega

 

ETA

1995

 

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Clockwork Knight

 

Clockwork-Knight-2.png (75448 bytes) Clockwork-Knight-1.jpg (48738 bytes) Clockwork-Knight-3.jpg (68715 bytes)

 

When the Saturn launched way back in 1995, it had no lack of launch titles that many remember to this day as classics. One I want to bring a little more attention to today is Clockwork Knight, a charming little platformer starring a clumbsy, but loveable toy knight named Pepper, as he went on an adventure to save his damsel in distress, the princess Chelsea.

 

Every night at midnight, Chelsea used to sing a song that would wake up all of the toys so that they could begin their day. However, one day, the princess disappeared mysteriously. This caused a problem, because now many of the toys would be unable to wake up from their slumber. Moreover, who or whatever ran off with the princess also caused some of the toys to go crazy, resulting in them rampaging all over the place. This left the valiant toy knight, Pepper, with no choice to to look for his beloved princess, with the occasional help of fellow knight, and rival, Ginger.

 

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Gameplay was similar to what one would expect to find in other platformers of the time, with Pepper having to main attacks at his disposal, both making use of a large key he wielded. First was a straightforward jabbing attack, while the other had him putting the key in front of him and twisting it for a more powerful attack.

 His key could also be used for opening doors. On top of these, he could also pick up objects, or fallen enemies, and toss them either forward, or upward.

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Clockwork Knight wasn't a terribly difficult game, by any means. Utilizing 3D visuals, on a 2D, side-scrolling plain, it was a lot like one would expect from a Mario or Sonic game. The controls didn't feel 100% solid, but one could adapt. Levels were fairly chunky, with a time limit to finish them, and every few levels one would come across a boss to fight, but overall it was a fairly short, and easy to complete game.

 

Nonetheless, it was a fun little diversion, and, at least for me, a stand out title in the early days of the Saturn if for no other reason than the charm that Clockwork Knight exuded.

 

Mr. Nash
November 6, 2010

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