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Drol
Games where you can’t fight back against your enemies are always an interesting experience. At first there is the frustration of not being able to give them a good smack for attacking you, but after a while it becomes a rush trying to dodge them while going about your business. This was certainly the case with Drol on the Apple II as players operated a cute little robot that had to manoeuvre four story buildings saving people and cute, little animals from aliens, and various creepy crawlies.
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At its core, what made Drol so appealing, though, was that it was good, simple fun. Dodge the enemies, and save those in distress. That’s it. I can remember firing this game up regularly as a kid when I had 20 or 30 minutes to kill. The controls were simple enough, moving the little robot left and right, and up and down (but only through little trap doors scattered throughout the levels). |
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The robot coasted along too, so it didn’t really stop, but just changed directions, so one had to commit when jumping over baddies and whatnot.
June 5, 2010 |
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