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Ahh, the '50s. A time of cool cars, cool tunes, and the omnipresent threat of nuclear annihilation. Of course, when Brian Fargo and his merry men at Interplay were thinking of the '50s, they transported the 1950s to the 2050s, the same happy-go-lucky style, the same inane cheerfulness, the same nuclear threat. Fallout takes place circa 2070, a little over a decade after a nuclear war between the U.S. and China scours North America (and presumably Eastern Asia) with thermonuclear flame. You take the role of a scout for your Vault, a self-contained civilian bomb shelter with a thousand other lives at stake. The mission is simple: find a replacement chip for your Vault's water purification system inside of 150 days, or the inhabitants will die a slow and miserable death from dehydration shortly thereafter. Naturally, such a task is not going to be easy. Between militant mutants, radscorpions, giant mole rats, crooked gang members, and the Brotherhood of Steel, finding one little chip is going to be nothing short of a miracle.
For a game that was originally released for Win95, the graphic appeal of Fallout remains pretty darned good. Even the pre-rendered NPCs which you speak face-to-face with are still visually appealing and detailed, though some would argue that they still look dated when compared to more recent advances in CG character rendering and animation. The maps which your character moves, interacts, and fights upon are well detailed, appropriately sparse when outdoors, and easy to navigate. The inclusion of a day/night cycle easily helps with the mood of a map when you're walking about town or fighting for your life.
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Musically, Fallout is sparse. A lot of your wanderings are going to be without any kind of soundtrack. Towns and special locations do have their own themes, but even in life or death struggles with radscorpions, there's not much in the way of musical accompaniment. However, the sound effects are plentiful and well timed to the actions that your character and |
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NPCs perform. The real spotlight goes on
the game's excellent voice cast, a collection of veteran voice actors (Charles Adler, Tress MacNeille, Frank Welker) combined with actors who you wouldn't normally associate with voice acting (Richard Dean Anderson, Brad Garrett, Richard Moll). After almost ten years, there's an added joy in recognizing some of these actors before their current level of fame.
Probably the important element that keeps "Fallout" together is the sense of style. It is a humorous, satirical, and thoroughly cohesive sense of time and place. The playfulness and fears of the 1950s are easily moved forward a century without feeling cheesy or mentally insulting. You see it in the conversation screens with the vacuum tubes and speaker cones, the armor and prosthetics on the major NPCs, the
cut scenes showing off American life before the bombs fell, even the simple and smiley line art in the character sheet and in the manual. The style ties the game together into a tightly knit whole. Without it,
Fallout probably would not be nearly as enjoyable.
- Axel Cushing (August 19, 2006)
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