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Faxanadu
Those
who have followed role-playing games closely for the last fifteen years
or so are probably at least slightly familiar with the Japanese
developer Falcom. It’s
not often that their games actually see a North American release, but
that hasn’t stopped them from gaining a solid reputation on this side
of the Pacific. One of
their games that actually did manage to make it to our shores, though,
was Faxanadu, a sword-swinging action game for the NES.
While
many Western gamers may be inclined to think that this was a stand-alone
game, it was actually a gaiden titles (side story) based on one of
Falcom’s games, Xanadu, which was originally released on the MSX
computer in Japan. Interestingly,
Faxanadu got its name from combining the words “Famicom” and “Xanadu”.
In
the game, players took on the role of a young elf adventurer who has
just returned to his homeland, the World Tree, only to discover that an
army of dwarves has attacked, and taken over the place, destroying the
elves water supply in the process.
As one might expect neither
the game’s hero, nor his people are at all thrilled about this
predicament, so players must set out to defeat these dwarves, and return
the flow of water to the World Tree. |
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This
all played out in a standard side-scrolling action adventure style, with
the usually jumping around, slashing monsters, and firing off magic.
One thing that did take some getting used to was that the
game’s hero couldn’t crouch, making it difficult at first to attack
tiny monsters, not to mention being unable to duck certain attacks.
Thankfully as players made their way through the game, these
things became manageable, though.
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As
players traversed the World Tree, they passed through a variety
of different landscapes, ranging from misty dungeons, to massive, rooted
catacombs. All the while,
the visuals were quite impressive, easily clocking in as some of the
best that the NES had to offer around the time that Faxanadu was
released. Equally
impressive was the game’s soundtrack, which was surprisingly peppy as
far as music goes. Relative
to some of what was happening on-screen, sometimes it even felt a little
too energetic.
Looking
back, Faxanadu wasn’t too shabby at all.
However, returning to it in this day and age, there are certain a
number of faults that one could point to such as how the game’s hero
dropped like a rock when he stepped off a ledge, or how cheap some of
the bosses could be, or the overly repetitive conversations with NPCs.
When
it first came out, though, Faxanadu was a surprisingly good game in a similar vein as Metroid and Castlevania.
It’s one of the few glimpses that a massive North American
audience have had into the universe of games in the Falcom
library, though granted this game was largely developed by Hudson Soft
with Falcom's blessing.
It’s just too bad that the developer’s titles only rarely
make it to our shores.
Mr. Nash (March 8, 2006)
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |