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Final
Fantasy
In
the last couple of years I’ve started to feel a bit old as far as
gamers go. It hasn’t been
in a self-loathing, “Woe is me” sort of way, but more in terms of a
lot more introspection as it slowly sinks in that I’ve been enjoying
the medium for about 25 of my dangerously close to 30 years on this
planet, and a lot of the games that I look back
fondly on probably came out when some AE readers were either still in
diapers, or barely a twinkle in their parents’ eyes.
One such example of this is the original Final Fantasy for the
NES.
It
was probably around 1989 when I first caught wind of the game as small
bits of promotional material started to trickle out.
Dragon Warrior had already been released, and got console gamers
interesting in RPGs. As a
result, news that another RPG was on the way was very much welcome.
While
Dragon Warrior was a decent introduction to role-playing games on a
console for me, I was much used to party based games in the genre from
playing a lot of Wizardry, Ultima, and A Bard’s Tale on my computer. So, seeing that Final Fantasy allowed players to take control
of a party of four adventures was good news indeed. On top of that, it looked like the game would have a pretty
decent story too.
When
I finally got my hands on the game I quickly fell in love with it.
Following the tale of four young light warriors who are trying to
restore elemental balance to the world of Corneria, and defeat the
mastermind behind this was incredibly fun at the time.
Every city had its own unique personality with its own set of
problems, and as a 13 year-old it felt incredibly
rewarding to navigate massive dungeons, and somehow manage to defeat the
boss at the end of them.
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Looking
back, it still surprises me how clearly I can remember playing certain
parts of the game. The
dungeons for the air and wind elements particularly stand out.
Going through the air dungeon I remember trying to make my way to
the boss, hoping and praying that I didn’t get attacked by a massive
robot that sometimes goes after parties there.
Of course, I did get thumped by the thing, and lost half my party
in the process.
But as fondly as I remember the dungeons in the game, the three |
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most
satisfying parts of the game had to be getting the airship, seeing my
characters become adults, and, of course, the game’s ending.
Seeing what happened after finally defeating the game’s final
boss really threw me for a loop. The
battle itself was hard enough, or at least it felt like it way back
then, but the ending threw such a huge plot twist that it was
difficult not to be at least a little shocked.
In
retrospect, it’s funny looking at what I thought was fresh as a young
lad, and realizing it’s all rather derivative now.
Traveling from one town to the next in a linear fashion, while
following a steady progression of increasingly powerful weapons, armor,
and magic, with no options to customize anything seems a little trite by
today’s standards. Nonetheless,
it by no means takes away from how fondly I look back on the game. I probably wouldn’t like the game if it came out on a
handheld today for the first time, but 15 years ago it was magic, and
will always be a special game to me.
Mr. Nash February 15, 2006
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