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Shining
Force
When
Sega’s Shining in the Darkness first came out, I trekked all over the
city to get my hands on a copy. After
thoroughly tearing apart the first person, dungeon crawling RPG, I was
eager for more. A year or
so later, I was flipping through one of my game magazines, and noticed a
new game called Shining Force, and it was apparently going to take place
in roughly the same world as Shining in the Darkness, except it would be
on a different continent. My
interest was peaked, and I just hoped like mad that somehow, someway,
this game would find its way from Japan to North America, something
completely up in the air given the strong anti-RPG sentiment among game
publishers in the US during the early to mid 1990s.
The
game was going in a different direction, deep-sixing the first person
perspective in exchange for an overhead view, and the combat would be
more akin to a strategy game, as characters took turns moving around the
battlefield. Despite all of
these changes that would make Shining Force fundamentally different from
its predecessor, I was still extremely excited about the game.
I would snap up any magazines that came along with updates on the
game, and each time would be disappointed that there was
still no sign of a US release date.
In time, though, a North American release was announced, and I
was elated, although the clerks at my local game store would not be too
pleased by it.
The day I learned that Shining Force was going to be making its way across the Pacific, I got on the phone and called Encore Video, the shop I usually bought my games from (boy do I miss the days when small, privately owned game shops were everywhere). I asked them if they were planning to get any copies of Shining Force in, they said yes, and I promptly reserved one. Over the next few weeks I must |
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have called the place a few dozen times to see
if the game was in yet. Much
to my relief, as well as those at Encore, the game eventually came in,
so I whipped over to the store right away to pay for it, and whisked it
home.
Firing the game up, I was very impressed by the game’s visuals on my Genesis. It wasn’t the level of detail that made the graphics charming, but instead the art style. It wasn’t really traditional anime, nor was it all that influenced by Western |
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art, instead there was this odd mixture of giant feet, everyone
had either very sharp, or very round faces, and outside of the dwarves
in the game, everyone was
quite thin. The whole
approach to character design was in vast contrast to much of what was
available in the game industry at the time, as most other developers
were pumping out either anime, or highly-idealized physiques in RPGs.
The
one thing that I learned very quickly while playing this game was just
how important it was to take out the enemy's magic users as soon as
possible. Early on mages
and healers wouldn’t be a big deal, as they didn’t have any high
level spells at the ready. However,
by the time one reached the midway point in the game, enemy sorcerers
would have a decent arsenal of Area of Effect spells that could really
do a number on a player’s tightly packed units.
As such, players would need to learn how to disperse their troops
in an unconventional manner, so to make sure as few as possible would be
smashed by area effecting enemy spells, while finding a way to get to
these enemies as soon as possible so that they could be neutralized.
Overall,
though, combat wasn’t really all that challenging once one found a way
to swarm the enemies. More
often than not, players could divide their main force into several
groups of three or four, with one or two melee, a healer, and a mage, then have
the mage open up with AoE attacks to soften the enemy, followed by
sending in the melees, to clean up, with the healer keeping everyone’s
hit points in the black.
Once
players found a rhythm it didn’t take long to plough through the game.
As such, I probably wound up finishing the thing in two or three
days. Even by the standards
of the 16-bit era, this was not very much time.
However, the game was amazing for that short period of time.
I loved the story, and the final battle was incredible.
What kept me the most excited for some time to come was how the
ending of the game set everything up for a sequel, and got my hopes out
that a Shining Force 2 would be on the way, causing me to keep my eyes
on the magazines for this game just as I did for the first one.
Mr.
Nash (May
14, 2005)
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