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Splatterhouse 2
Three months after the first adventure, nightmares and the "infernal mask" haunt Rick. Rick’s girlfriend is still missing and the mask coaxes Rick to embark on a horrific journey into the Netherworld to rescue her. Splatterhouse 2 lives up to the standards set by its predecessor. There are two methods of attack: punch and kick. There is the occasional weapon to pick up (stick, bone, etc.) and use to really cause some damage. Most enemies take only one or two hits to destroy. The enemy AI is fairly predictable. Once you learn how enemies attack they’re easy to avoid while landing all the punches you want. When enemies |
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are killed they usually spout some bodily fluids then collapse. The bosses spill the most fluid. Gameplay is repetitive. Punch, kick, punch, jump, jump, next area, repeat. If you like repetition it’s tons of fun! On the higher difficulty settings things get extremely hard. Rick can sustain only two hits before he groans and lands face down in the dirt. The bosses take an incredible amount of damage before dying. |
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Graphics are serviceable with a good balance between dark interiors and day-glo mutants. The enemy variety is alright. Sound is appropriate. The screams heard are the most eerie to ever come out of the Genesis. Music is pretty moody and there is the hint of creepy pipe organ playing in the background. Fun for a short while but overall only a so-so game. - Omni
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