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Zombies Ate My Neighbors
One
of the issues with video games nowadays is the focus on graphics and
technology rather than gameplay. With the 16-bit consoles, companies had
already pushed the limits with graphical capabilities in games like
Starwings and Donkey Kong Country, forcing developers to use their
creativity and originality to develop new games with a focus on fun
gameplay.
Enter
Zombies Ate My Neighbors, a game that takes every B-grade horror film
ever made, throws them into a blender and adds two plucky heroes to save
the day. Taking the role of either Zeke or Julie, the
horror-flick-loving kids, it's up to you to save your innocent neighbors
from all kinds of horrors in this neat little game which combines arcade
shoot-em-up with survival-horror-style adventure and does it well
Zombies is one of the most addictive games for the SNES.
Zombies takes a 3D top-down view in each of it's 55 huge levels, full of details and hidden stuff to find. The graphics, despite being cartoonish and dated, are well executed, especially in the enemies, of which there are HEAPS we're talking zombies, vampires, monsters, werewolves, Jason-like lumberjacks, creatures from the black lagoon, giant babies, Blob-monsters, evil dolls, and the rest. Each level, based on a particular theme, is full of hundreds of enemies, many that multiply as you play (e.g. zombies dig themselves out of the ground, evil dolls emerge from packages). |
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Playing the levels doesn't just involve destruction the main objective is to save your neighbors, who get hacked to pieces by the monsters if you don't MOVE IT! Using a radar, it's your goal to save them all to exit the level beginning with 10, some will die and you'll have that many less in the next level, until all of your neighbors die and you lose. Simple, but effective and often very hard -- the game is a veritable challenge for even the pro-gamer.
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The
music and sound is great, with nicely creepy midi tunes suiting each
level, and great sound effects for each type of monster. There's an
enormous selection of weapons to choose from to dispatch the monsters,
including the basic water pistol (full of holy water), soda cans (with a
grenade effect), a lawnmower (Dead Alive, anyone?), ancient artifacts,
silverware (for killing pesky werewolves!), plates, and even a massive
bazooka. The weapons have strengths and weaknesses for killing different
monsters for example, the Blob monsters can be frozen with the fire
extinguisher and shattered like a plate. There are also hundreds of
items to find, including door-opening keys, potions (which do a range of
things, including changing you into the unstoppable Purple People
Eater), speed shoes, first aid kits, and decoys (inflatable clowns which
the monsters attack). Using and changing between weapons and items isn't
complicated and it makes the game varied and more fun.
Perhaps
the best part of the game are the little details that make it so cool to
play. If you come across a door, which you don't have the key for, you
can blow it open with the bazooka. The same for a hedge in the way, or a
crack in the wall there's a lot which is very destructible (Resident
Evil could take a hint from Zombies). If a werewolf kills a neighbor,
the neighbor will become a werewolf. Most monsters can't swim, which
comes as a surprise in a later level when you're hiding in the water and
are attacked by a creature from the Black Lagoon. And the boss fights
are amazingly tricky you'll play through them for a while. These are
only a few of the fun details you'll notice, and the overall appeal of
the game is fun. Unfortunately, with its age, it has some flaws, like an
annoying password system instead of saves and the dated graphics, but
it's one of the games that should definitely be ported to the Gameboy
Advance, as it would make a great travel game, and an updated version
would be great fun for the new consoles. If you have this one locked
away somewhere with your SNES, get it out and give it another go. You'll
scream for more.
- Shocka (July 22, 2002)
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All articles ©2000 - 2010 The Armchair Empire. All game and anime imagery is the property of their respective owners. |