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Journeys
in Azeroth
Part
VIII: Razorfen Raids
Warning: Throughout this article there will be several spoilers related to World of Warcraft. If this is a concern to you, please do not read any further. This is the only spoiler warning you will receive.
As
I mentioned last week, I finally got myself a mount and am now able to
get around a whole lot faster than before.
I can’t emphasize enough how much of a difference it makes,
especially when you have to cross a particularly monstrous stretch of
land. For the first little bit, things were all about covering a
lot of ground while polishing off some quests now that Lovelyrita could
actually move around at a decent pace.
There were plenty of quests that needed finishing up in
Stranglethorn, as well as a couple in the Arathi Highlands, but once
those were finished I decided to get off my ass and do some instance
raiding. I hadn’t done it
in a while, and there were some dungeons out there I wanted to explore.
That
being said, I made my way down to the Barrens, and after a while found
myself at the entrance to Razorfen Downs (now that was one hell of a
hike coming in from Astranaar). Luckily,
there was already a group forming to make a few runs on the place, and
they had an extra spot, so I joined up with them, and before long we got
down to business.
It was an unusual mix of classes in the party with two priests, a warlock, a druid, and myself playing rogue. Most of the enemies wouldn’t be much of a problem since all of us were a little bit over level 40, but it was still strange to have so many magic users there. Plowing through Razorfen started out pretty easy as we took down one group of monsters after the next, eventually making our way to the gong room. After clearing the area of all mobs, we began the process of banging the gong, as it is how certain mobs are summoned to the room. On the first try, tiny spiders come scurrying in, swarming the party. They aren’t very strong, so it doesn’t take much to kill them. On the second try, about a half dozen larger spiders |
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come in. These too are
relatively simple, though their webs are a tad annoying if you are a
melee. Finally, it came
time to fight the boss, a massive spider beast.
This battle took a little bit longer, but all in all was quite
easy, especially with two main healers in our group.
With the spider battles out of the way, it was time to move further into the dungeon. Eventually we came to a small prison with one human inside that had a quest we could do where we |
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had to protect him while he tried to destroy this massive
machine. While the NPC was
doing his thing scores of fur-covered undead began to spawn,
and things started to get hairy. At
first, we were making pretty good work of the monsters, but eventually
the numbers got to be too many, and our party got wiped.
Upon re-spawning, we got to talking about how one of the priests
had almost full mana for the better part of the battle, and took her to
task as to why she wasn’t pulling her weight in the party, leaving the
other priest, and the druid scrambling to keep everyone alive.
After a bit, the priest got fed up with the criticism and left
the party, taking her friend, the warlock, with her.
Undaunted, myself, the remaining priest, Rezme, and the druid,
Welterra, continued on, this time on the hunt for the undead skeletons,
spirits, and whatnot of Razorfen.
For
there only being three of us in the party, we did a hell of a good job
taking these creatures down. The
druid would stay in animal form and tank the enemies, allowing me to
stay behind the mob for Backstab and Ambush, while Rezme would do crowd
control and keep everyone’s hit points in the black.
Playing with these two really showed just how much proper
communication and coordination within a party can help bring success.
We knew who we had to go after first, who to shackle, and how to
clean the rest of the attacking mobs out of the way.
It was a very steady, efficient march to the top of the spiraling
tower inside of Razorfen, where we would have to fight the undead
necromancer lurking at the top.
The
boss fight itself proved to be a bit of a tough one, though.
The three of us did our best, as I stayed glued to the back of
the necromancer, hitting for backstab and similar attacks, while
Welterra did his thing from the front, and Rezme healed.
The problem came in the spirit minions that the boss summons
every so often, which would consistently overwhelm us.
I did my best to stop his spell, kicking him every time he tried
to call them in, but eventually the boss would pull the spell off, as my
cooldown timer wasn’t finished yet. After that, Rezme would try to do crowd control, while
Welterra and myself would try to take the spirits down as quick as
possible, and return to the boss. On
the second try against the boss, we made it through the first wave of
spirits, but by the time the second wave was summoned it just became a
little bit too much for the three of us.
We were kind of bummed out about the loss because we were so
close to victory that we could taste it, but we sure did have a lot of
fun with it. After the
second wipe, it was coming up to four in the morning for me, so I had to
get going. Luckily, one of
Rezme’s level 60 friends was coming to help, so they were finally able
to take that undead bastard down. Whatever
the case, the Razorfen run was incredibly fun, and it just goes to show
that with proper communication and planning instance raids can be
amazing, and not like some of the nightmare stories you read on message
boards.
Mr.
Nash (July 1, 2005)
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