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X-7:
Japanese Xbox Invasion
After
a very successful North American Xbox launch last November, Bill Gates
had hoped he could roar into the Japanese marketplace last month with
Godzilla-like ferocity and replicate his success there during the
Japanese launch, making the Xbox a serious contender for Japan’s
gaming yen to Sony’s PlayStation 2, the undisputed home console market
sales leader. Instead, despite a huge marketing campaign in Japan and a
good quantity of launch titles along with the most advanced home console
out there, the Xbox’s entry into Japan has early on been a serious
sales disappointment, looking more like Gadzooky than Godzilla in the
Japanese videogame sales charts.
Gates
had hoped all the pre-launch hype would translate into selling out the
initial 250,000 Xbox systems placed into Japanese stores. But sales have
been sluggish at best, with approximately only 165,000 of those units
sold so far to date. Software sales have been weaker than expected too.
In North America, there were close to three games sold for each Xbox
purchased. In Japan, that figure was almost half. Software is where the
profit making takes place, and if Japanese consumers aren’t heavily
buying software (let alone the system itself) the Xbox is in for a rough
Japanese ride.
If
Microsoft had assumed those early disappointing numbers would reverse,
then they couldn’t have been too thrilled with the latest sales
reports out of Japan. In a recent tallying of Japanese hardware sales
for a week, Sony sold over 80,000 new PS2s. The sales figure for the
Xbox that very same time frame? Try 2,000. Yeah, you read that right: a
paltry 2,000. That means that
Why
is the Xbox struggling so mightily in Japan? To start with, the home
console market has traditionally been controlled by Japanese companies
(with the exception of Atari early on) such as Nintendo, Sony and Sega.
And quite frankly, the Japanese have a penchant for not being interested
in non-Japanese hardware. Just take a look at the Jaguar and 3DO’s
Japanese failures. Japan’s gaming market is truly a unique one indeed.
The first-person shooter Halo, universally considered the best Xbox game
available, isn’t doing well in Japan among those who purchased an
Xbox. Why? Because the first-person shooter genre isn’t popular among
the Japanese gamers. Games that sell well in North America and Europe
don’t always cross over successfully to Japan, and vice versa. Having
very lukewarm support for the Xbox by Japanese software developers also
isn’t helping Microsoft’s Japanese cause. Developers there have been
slow to start Xbox projects until it shows it is a viable (meaning
profitable) system to make games for, particularly in Japan itself. In
today’s unstable worldwide economy, taking risks is out of the
question. Japanese developers are playing it safe by sticking with
developing software for the top-selling system, the PS2.
Launching
the Xbox in Japan five months after it hit the North American market
didn’t help matters much either. Traditionally, console launches have
followed the reverse pattern. The Japanese usually had a system in their
hands six months before it reached North America.
Sony
also has a well-established library of games, and has titles and series
like Final Fantasy that appeal to Japanese gamers that won’t appear on
an Xbox anytime soon. If you combine the PSOne and PS2’s library, the
total number of games available on a Sony console is close to 1,000. The
Xbox has maybe 75 so far. Don’t think that doesn’t make a difference
when someone is deciding which system to purchase.
Microsoft
seemingly can’t buy a break in Japan. Shortly after the launch,
reports of Xbox units causing scratches to the Xbox games led to the
temporary pulling of the systems from Japanese store shelves. Even
though Microsoft said that the games would still play despite any
scratches and would quickly replace any units that consumers felt were
defective, the damage had already been done to the Xbox’s reputation.
Despite
its miserable start in Japan, the Xbox may be in a unique position in
the history of home console makers to survive without the support of the
lucrative Japanese gaming community strongly in its corner. Before the
Xbox launched even in North America, it was predicted to lose 2 billion
dollars in its first five years (Yes, that’s BILLION), which only a
company under the influence of the deep pockets of Bill Gates can afford
to drop without much concern. We saw what happened to Sega when the
Japanese gamers spurned it en masse, and Sega is a Japanese company. But
they weren’t in the financial shape to withstand a long-lasting
entrapment in red tape. Microsoft can. Of course, the way the Xbox has
so far failed in Japan may also turn out to be a case study on how
important the Japanese really are to prosperity in the videogame world
and that no console can last without them. Only time will tell.
- Lee Cieniawa Next month: Xbox at E3
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