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Resident Evil 7 – Sneak Peek Into What You Are Missing - Armchair Empire

Resident Evil 7 – Sneak Peek Into What You Are Missing

It is the environment in which Resident Evil 7 is set that gives the creeps. The game manages to bring you into a state of absolute solitude and then it brings on the horrible sequences, scares and the whole shebang. In fact, one of our fondest memories is simply navigating the house to discover stuff. Initially you only find decrepit things and abandoned stuffs but as you progress further you begin discovering animal parts, mutilated dolls and slime. That’s the moment you know you are in for a heavy session of horrifying gaming.

The game’s USP isn’t the demons, monsters and the gore. They only add to the overall effect. What truly sets this game apart is the reality of the decaying space around you. With littered items, an environment that speaks of abandonment, it compels you to imagine the life of the owner and previous occupants, what might have happened for the house to become the way it is now. That’s what really sets the tone of the game with the gore creating whatever remaining horror effect is necessary.

Instead of spoilers, let’s just briefly outline an idea of the game for you. Say you are Ethan and your wife is missing, much like the Outlander story. Except, she goes missing in some swamp somewhere. You play this character and he doesn’t like speaking much, but when he does open his mouth – it is usually to say something useful.

The starting of the game, about an hour is really non-descriptive other than the surroundings. You are left to discover things and by the time the real creeps start appearing, it is a little bit too late. No warning and definitely no inkling of idea when the horror starts. By the time, you are in the middle of the gore storm, you are left with a gut wrenching feeling of being in a wreckage.

In hindsight though, we felt that the game had a sort of low budget horror vibe to it. Through the first half of the game, things are laid out with clear ideas, there is a lot of thought that goes into the game. If you are a horror movie franchise fan, then you will begin to see similarities with various movie titles such as the Texas Chainsaw Massacres and more.

The game only works because of the sparse use of guts and gore. Unlike many previous horror instalments, here in Resident Evil 7, you spend much of your time moving about through nothing but filth. The limited gore appearances and gut wrenching horror moments leave you with an anticipation of things yet to happen, except you don’t have any idea when they will happen.

In our opinion, Resident Evil 7 is more of an intimate game. Yes, the world in this game is small, there aren’t that many protagonists in the game including the horror characters but together they somehow make up for an experience that is terrifying and yet addictive at the same time.

Think of a madman or in this case an entity that wants to do horrible things to you, creeping up on you as you explore a mansion. Imagine the weight of that knowledge on your shoulders and not knowing when this entity or its many minions will surface. It is the threat that Resident Evil 7 possesses in its spacious surroundings that drives the player forward. At times you are left alone in a quiet corridor with the fear of something untoward happening but then nothing happens. Then there are times when you are a well-lit environment with complete visibility that scares the crap out of you, catching you unaware.

Yes, there are cheap scares and thrills laid out bare in the game but then no horror game would be complete without those spine chilling cheap tricks. What does help with the entire effect of the game is the use of the house and its limited space. As you go on unlocking specific areas of the house and new routes, you end up back in a place you previously explored only to realize that there’s more to it than previously met the eye. Sometimes, that something more happens to be a scary part of the game and at other times, you are left wondering how you missed it in the first place. The sound effects in the game too play their part. Clacking shoes, some breathing noises, minimalistic music that appear right after a sudden change in storyline – all work well in giving that panic attack, unsafe for heart patients.

After completing just a few hours on Resident Evil 7, it was evident that this game hasn’t received the right kind of reception and that’s why we decided to provide an idea of the horror a player is in store for. If you still aren’t convinced, then we suggest you check out the crazy new video for the game that was recently released. This particular release has managed to drive the sales of the title further.

At the end of a brief overview of Resident Evil 7, here are a few reasons why we feel everyone should attempt playing the game at least once.

  • Loads of puzzles, exploration and an ever present tense atmosphere that just seems like it squeezes on you. This experience is reminiscent from its previous installments.
  • Totally revamped gameplay that brings survival horror into the next generation.
  • For VR adopters, this is a one scary game as the entire game engine was designed keeping VR compatibility in mind.
  • Addictive immersion where you are in control of your actions and the consequences but not aware of when the two will eventually tie together.

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