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Paul
Oakenfold to Compose GoldenEye: Rogue Agent Soundtrack
Press
Release / Gamecube
REDWOOD
CITY, Calif., August 12, 2004 – Electronic Arts (NASDAQ: ERTS) today
announced that world-renowned DJ Paul Oakenfold is contributing to the
stellar lineup of Hollywood artists lending their talent to the highly
anticipated game, GoldenEye: Rogue Agent™. As music supervisor,
Oakenfold will compose an original score and create the game’s
overarching musical personality with hard-driving, rhythmic beats
hand-crafted for every mission.
Oakenfold
has enjoyed two decades of worldwide acclaim as one of the top dance and
electronic music DJs. Since entering the world of theatrical music
composition four years ago, Oakenfold has created scores and other
musical contributions for such high-profile motion pictures as Get
Carter (2000), Swordfish (2001), Planet of the Apes (2001), The Bourne
Identity (2002), Austin Powers: Goldmember (2002), and The Matrix
Reloaded (2003), as well as the theme song for the NBC TV show “Las
Vegas.”
“By
allowing fans to step into the shoes of the ‘bad guys’, GoldenEye:
Rogue Agent is the most exciting, cutting-edge episode of the Bond video
game series to date,” said Patrick Gilmore, Executive Producer at EALA.
“We feel that to deliver a blockbuster entertainment experience, this
game deserves a dynamic musical score and world-class production values
that reflect the rebellious and original style of the game itself. We
wanted the best of the best, and this lineup is just that.”
GoldenEye:
Rogue Agent’s notable talent roster also includes Christopher Lee, who
reprises his role as the villainous Francisco Scaramanga from The Man
with the Golden Gun and Judi Dench, who returns as M and has appeared in
four James Bond™ films to date. Additionally, this action-packed title
will feature character likenesses of such legendary Bond villains as
Xenia Onatopp, forever remembered from the film GoldenEye, the legendary
henchman Oddjob featured in Goldfinger, and the nefarious Dr. No from
the film of the same name.
Rounding
out the talent behind the game is Academy Award®-winning Production
Designer Sir Ken Adam (James Bond series), Costume Designer Kym Barrett
(The Matrix trilogy), and Character Designer Rene Morel (Final Fantasy:
The Spirits Within). Developed at EA’s spectacular new studio in Los
Angeles, California, GoldenEye: Rogue Agent is being produced by a
stellar creative team that currently consists of more than 120
accomplished artists, game designers, and engineers, including veterans
of such hits as Shrek, Titanic, Star Wars: Episode II Attack of the
Clones, and X-Men 2.
GoldenEye:
Rogue Agent goes where no previous James Bond game has dared to tread,
giving players the chance to cross over to the dark side of the Bond
universe to experience life as a high-rolling, cold-hearted villain. The
focus of this first-person shooter shifts from that of 007™ himself to
the corrupt underworld and its criminal masterminds. Players encounter
such legendary allies and enemies as Oddjob, Dr. No, Goldfinger,
Scaramanga, Xenia Onatopp, and Pussy Galore on globe-spanning missions
of vengeance and demolition. The game seamlessly integrates
single-player, multiplayer split-screen, and online gameplay* for the
PlayStation®2 computer entertainment system and the Xbox® video game
system from Microsoft. Featured game modes include story-driven campaign
missions, deathmatch-style simulator trials, and objective-based war
games.
Officially
licensed by MGM Interactive, GoldenEye: Rogue Agent is scheduled to ship
this November on the PlayStation 2 console, Xbox video game system from
Microsoft, and Nintendo GameCube™ under the EA GAMES™ brand. This
game has not yet been rated by the ESRB. For more information, please
visit www.goldeneye.ea.com.
*Online
play requires Internet connection. PlayStation 2 online play also
requires Network Adaptor and Memory Card for the PlayStation 2.
ABOUT
ELECTRONIC ARTS
Electronic
Arts, headquartered in Redwood City, California, is the world’s
leading interactive entertainment software company. Founded in 1982, EA
posted revenues of $2.96 billion for fiscal 2004. The company develops,
publishes, and distributes interactive software worldwide for video game
systems, personal computers and the Internet. In 2003, EA had 27 titles
that sold more than one million copies. Electronic Arts markets its
products under three brand names: EA SPORTS™, EA GAMES™ and EA
SPORTS BIG™. EA's homepage and online game site is www.ea.com. More
information about EA’s products and full text of press releases can be
found on the Internet at http://info.ea.com.
ABOUT
MGM INTERACTIVE
MGM
Interactive, a unit of Metro-Goldwyn-Mayer Inc. (NYSE: MGM), manages
business development and production of interactive products for a
variety of multimedia platforms, as well as talent and developer
relationships. For more information, visit www.mgm.com.